Releases
| Download | History | Date (dd/mm/yy) | Emulated machine | Host OS | Tools |
|---|
| MESS v0.62.1 Sources | history | 30/12/02 | Multiple Systems | Windows | edit/admin |
|---|---|---|---|---|---|
0.62.1 New System Drivers Supported (in no particular order): ------------------------------------------------------ (none) System Driver Changes: ---------------------- - [AQUARIUS/TRS80/MICROTAN] Now use tilemap. [Nate Woods] - [GAMEBOY] Fixed envelope generation in sound channels 1 and 2. (bug #289) [Anthony Kruize] - [APPLE2] Added support for lo-res color and 80 column text. [Nate Woods] - [APPLE2] Fixed open/closed apple keys and joystick buttons. (bug #297, bug #302) [Nate Woods] - [A800] Fixed a recently introduced bug in disk support. [Lawrence Gold] - [SFZCH] Fixed and re-enabled. [Anthony Kruize] - [T1000HX] Minor video optimizations. [Nate Woods] Source Changes: --------------- - New generic code for emulating terminals, now in use by the Apple I and Kaypro drivers. [Nate Woods] - Added the ability to specify a minimum resolution to display a system, in order to better support low resolution drivers. [Nate Woods] | |||||
| MESS v0.62.1 | history | 30/12/02 | Multiple Systems | Windows | edit/admin |
|---|---|---|---|---|---|
0.62.1 New System Drivers Supported (in no particular order): ------------------------------------------------------ (none) System Driver Changes: ---------------------- - [AQUARIUS/TRS80/MICROTAN] Now use tilemap. [Nate Woods] - [GAMEBOY] Fixed envelope generation in sound channels 1 and 2. (bug #289) [Anthony Kruize] - [APPLE2] Added support for lo-res color and 80 column text. [Nate Woods] - [APPLE2] Fixed open/closed apple keys and joystick buttons. (bug #297, bug #302) [Nate Woods] - [A800] Fixed a recently introduced bug in disk support. [Lawrence Gold] - [SFZCH] Fixed and re-enabled. [Anthony Kruize] - [T1000HX] Minor video optimizations. [Nate Woods] Source Changes: --------------- - New generic code for emulating terminals, now in use by the Apple I and Kaypro drivers. [Nate Woods] - Added the ability to specify a minimum resolution to display a system, in order to better support low resolution drivers. [Nate Woods] | |||||
| MaxUAE v0.8.22 beta 1 | history | 29/12/02 | Amiga | Mac OS X | edit/admin |
|---|---|---|---|---|---|
No description. | |||||
| RAINE v0.37.1 | history | 28/12/02 | Arcades (Various) | BeOS (x86) | edit/admin |
|---|---|---|---|---|---|
No description. | |||||
| Pretendo v11202002 Devel | history | 28/12/02 | NES | BeOS (x86) | edit/admin |
|---|---|---|---|---|---|
What's New (since the last alpha): - sped up C CPU core a bunch - several key changes to NES core -- more accuracy - new tile cache for both BG and Sprite Tiles - new APU core -- square 1 & 2, triangle and noise emulated - rewrote all BeOS video code - rewrote all BeOS sound code - fullscreen video is now 2x without scanlines (looks better) - probably a bunch of other things I can't recall | |||||
| Boob!Boy v1.5 SBI | history | 28/12/02 | Game Boy | Dreamcast | edit/admin |
|---|---|---|---|---|---|
Boob!boy 1.5 (http://www.boob.co.uk) ======== === Port of Visual Boy (http://www.emuhq.com/vboy) by cyRUS (cyrus@boob.co.uk) I dont have the time nor will to work on a gui for this right now so here's a little preview version of Boob!boy which is now written using KallistiOS. If I have time I'll add support for buffer switching and compile a version using PowerVR dma to see if its noticeably faster or not. This should work with all gameboy black&white, gameboy colour, and super gameboy games. (let me know if the borders are displaying or not for sgb games!) Utilize as follows: You'll probably only want to try this release if you have a serial cable or bba/lan but do the following: 1) Create an empty directory 'boobboy' 2) Rename the game you want to play to 'game.gb' 3) Place it in the 'boobboy' directory 4) Go to the parent directory of 'boobboy' and type 'mkisofs -o boobboy.iso boobboy' (you may need to download cdrecord for win32 first!) 5) Then make sure boobboy.bin is in your parent directory, and upload using dc-tool with iso redirection... eg: dc-tool -t 192.168.0.4 -x boobboy.bin -i boobboy.iso -CyRUS | |||||
| Boob!Boy v1.5 | history | 28/12/02 | Game Boy | Dreamcast | edit/admin |
|---|---|---|---|---|---|
Boob!boy 1.5 (http://www.boob.co.uk) ======== === Port of Visual Boy (http://www.emuhq.com/vboy) by cyRUS (cyrus@boob.co.uk) I dont have the time nor will to work on a gui for this right now so here's a little preview version of Boob!boy which is now written using KallistiOS. If I have time I'll add support for buffer switching and compile a version using PowerVR dma to see if its noticeably faster or not. This should work with all gameboy black&white, gameboy colour, and super gameboy games. (let me know if the borders are displaying or not for sgb games!) Utilize as follows: You'll probably only want to try this release if you have a serial cable or bba/lan but do the following: 1) Create an empty directory 'boobboy' 2) Rename the game you want to play to 'game.gb' 3) Place it in the 'boobboy' directory 4) Go to the parent directory of 'boobboy' and type 'mkisofs -o boobboy.iso boobboy' (you may need to download cdrecord for win32 first!) 5) Then make sure boobboy.bin is in your parent directory, and upload using dc-tool with iso redirection... eg: dc-tool -t 192.168.0.4 -x boobboy.bin -i boobboy.iso -CyRUS | |||||
| DCGen 122502 Sources | history | 25/12/02 | Genesis / Sega CD / 32X | Dreamcast | edit/admin |
|---|---|---|---|---|---|
Merry Christmas! I'm releasing a Christmas gift for you all - a build of DCGen! I'm not sure when the source from this build was made, as I found it on a backup CD from my old hard drive before it died earlier this year. So I can't exactly tell you all of what's new - or how it works as I just built it, and it hasn't been tested - but here it is anyway - DCGen 12/25/02. :P UPDATE 12/29/02 - DCGen 12/25/02 Source. OK, here's what I'm doing now: # I'm moving all the controller code and other relevant code to the newest KOS release: # Themeable menus didn't really work the way they were supposed to - so I'm going to go about doing it a different way. (So to those who hoped that the Christmas release had theme support - I'm sorry - not this time, but I'm working on it. :P) # All sorts of little things. :D | |||||
| DCGen 122502 | history | 25/12/02 | Genesis / Sega CD / 32X | Dreamcast | edit/admin |
|---|---|---|---|---|---|
Merry Christmas! I'm releasing a Christmas gift for you all - a build of DCGen! I'm not sure when the source from this build was made, as I found it on a backup CD from my old hard drive before it died earlier this year. So I can't exactly tell you all of what's new - or how it works as I just built it, and it hasn't been tested - but here it is anyway - DCGen 12/25/02. :P UPDATE 12/29/02 - DCGen 12/25/02 Source. OK, here's what I'm doing now: # I'm moving all the controller code and other relevant code to the newest KOS release: # Themeable menus didn't really work the way they were supposed to - so I'm going to go about doing it a different way. (So to those who hoped that the Christmas release had theme support - I'm sorry - not this time, but I'm working on it. :P) # All sorts of little things. :D | |||||
| OswanDC v0.15 Sources with sound | history | 24/12/02 | WonderSwan / WonderWitch | Dreamcast | edit/admin |
|---|---|---|---|---|---|
No description. | |||||
| OswanDC v0.15 | history | 24/12/02 | WonderSwan / WonderWitch | Dreamcast | edit/admin |
|---|---|---|---|---|---|
No description. | |||||
| pyTari v20021222 | history | 22/12/02 | Atari 2600 | Win32 | edit/admin |
|---|---|---|---|---|---|
No description. | |||||
| Reaper's Arcade Ports Solomon's Key | history | 21/12/02 | Arcades (Various) | Dreamcast | edit/admin |
|---|---|---|---|---|---|
reaper2k2 10/10/2002 reaper_angel@hotmail.com http://r2k2gate.topcities.com/ find c c++ kos dc projects from me here 1ST_README>BIN is scrambled ready for selfboot use ------------------------------------------------------------------------------------------------------------- Solomon's Key (Japan) © Tecmo 1986 speed is 100% or close to it real arcade speed THIS release was fun because when i first started with it , i was geting only about 80% or less speed and the sound was lagging bad after some tweaking its much nicer im happy with that and these changes may make other games faster ,also the menu before the main roms selection,is taking shape ive got dc_land grafix and puting them together its just a test but IT looks sort of cool ... the game has auto BILINEAR filtering AT the moment so all the grafix ingame dont look blocky as they would on pc mame .. ill take it off if people dont like it.... thats about it the screen at the botton is cut off slightly but does not effect gameplay that i can tell so far full sound start of the menu before the main emulator with title some added features like anti-alisa can choose now but its buggy so i dont advise it sound is now working due to the help of warmtoe his help was invaluable "Press OK" screen ive not changed yet or the copyright screen as that may not be allowed dont know waiting for a reply THats about it and heres the request im working on adding most of those features . ------------------------------------------------------------------------------------------------------------ OK ive made some changes to the z-80 core for this game it seems to be 100% speed the sound is a little off but is working when first starting select frame skip (1) sound on yes then press a to start the emulations the copyright screen is messed just press left and right on the controler to get by then you can play with these settings its full speed and sound but rom set is the Solomon's Key (Japan) © Tecmo 1986 ------------------------------------------------------------------------------------------------------------- reaper2k2 10/10/2002 reaper_angel@hotmail.com http://r2k2gate.topcities.com/ find c c++ kos dc projects from me here | |||||
| Reaper's Arcade Ports Cabal | history | 21/12/02 | Arcades (Various) | Dreamcast | edit/admin |
|---|---|---|---|---|---|
reaper2k2 21/12/2002 reaper_angel@hotmail.com http://r2k2gate.topcities.com/ find c c++ kos dc projects from me here 1ST_README>BIN is scrambled ready for selfboot use ------------------------------------------------------------------------------------------------------------- Cabal (US set 1) only use this romset © Tad (Fabtek license) 1988 speed is 100% or close to it real arcade speed the game has auto BILINEAR filtering AT the moment the menu before the romselection screen has been changed to include more dc_land examples ..... full sound but its not correct start of the menu before the main emulator with title some added features like anti-alisa can choose now but its buggy so i dont advise it sound is now working due to the help of warmtoe his help was invaluable "Press OK" screen ive not changed yet or the copyright screen as that may not be allowed dont know waiting for a reply THats about it and heres the request im working on adding most of those features . ------------------------------------------------------------------------------------------------------------ when first starting select frame skip (1) sound on yes then press a to start the emulation the copyright screen is messed just press left and right on the controler to get by then you can play with these settings its close to full speed and sound but the controls are a little hard to play on this game Cabal (US set 1) only use this rom set © Tad (Fabtek license) 1988 ------------------------------------------------------------------------------------------------------------- vist DC_LAND http://www.stalemeat.net/dc.html great lib for easyer menus and 2d grafix reaper2k2 21/12/2002 reaper_angel@hotmail.com http://r2k2gate.topcities.com/ find c c++ kos dc projects from me here | |||||
| NNNesterJ v0.23 Sources | history | 21/12/02 | NES | Windows | edit/admin |
|---|---|---|---|---|---|
No description. | |||||
| NNNesterJ v0.23 Japanese | history | 21/12/02 | NES | Windows | edit/admin |
|---|---|---|---|---|---|
No description. | |||||
| NNNesterJ v0.23 | history | 21/12/02 | NES | Windows | edit/admin |
|---|---|---|---|---|---|
No description. | |||||
| NNNesterJ Mappers v0.23 Kaillera | history | 21/12/02 | NES | Windows | edit/admin |
|---|---|---|---|---|---|
No description. | |||||
| Liberty DEMO v1.3.1 | history | 19/12/02 | Game Boy | Palm OS 3.1 and + | edit/admin |
|---|---|---|---|---|---|
1.3.1
19-Dec-02 - PalmOS(r) 5!
Serious modification to blitting engine, save game state
and general memory configuration/tweaking to be 100% API
compliant for PalmOS(r) 5 devices.
>> NOTE: liberty contains absolutely ZERO arm code! <<
Our internal testing has shown that Liberty running on a
Tungste
| |||||
| AdvanceMESS v0.62.0.0 | history | 19/12/02 | Multiple Systems | Windows | edit/admin |
|---|---|---|---|---|---|
2 ADVANCEMESS VERSION 0.62.0.0 2002/12 ====================================== * All from AdvanceMAME 0.62.2. | |||||
| AdvanceMESS v0.62.0.0 | history | 19/12/02 | Multiple Systems | Linux | edit/admin |
|---|---|---|---|---|---|
2 ADVANCEMESS VERSION 0.62.0.0 2002/12 ====================================== * All from AdvanceMAME 0.62.2. | |||||
| AdvanceMESS v0.62.0.0 | history | 19/12/02 | Multiple Systems | DOS | edit/admin |
|---|---|---|---|---|---|
2 ADVANCEMESS VERSION 0.62.0.0 2002/12 ====================================== * All from AdvanceMAME 0.62.2. | |||||
| AdvanceMESS v0.62.0.0 | history | 19/12/02 | Multiple Systems | - | edit/admin |
|---|---|---|---|---|---|
2 ADVANCEMESS VERSION 0.62.0.0 2002/12 ====================================== * All from AdvanceMAME 0.62.2. | |||||
| Stella DC Default Theme | history | 16/12/02 | Atari 2600 | Dreamcast | edit/admin |
|---|---|---|---|---|---|
No description. | |||||
| Stella DC Alternative Theme | history | 16/12/02 | Atari 2600 | Dreamcast | edit/admin |
|---|---|---|---|---|---|
No description. | |||||
| Nebula v2.21b | history | 16/12/02 | CPS 1/2/3 | Windows | edit/admin |
|---|---|---|---|---|---|
2.21b
GENERAL
Fixed a severe bug in the startup code that caused nebula
to allocate huge amounts of RAM for absolutely no use on
startup. This was causing crashes in WinXP/2k and wrong
graphics decryption in big neogeo games.
| |||||
| Realone Arcade Sega Classics - Ecco the Dolphin Demo v1.108 | history | 13/12/02 | Genesis / Sega CD / 32X | Windows (x86) | edit/admin |
|---|---|---|---|---|---|
| Reaper's Arcade Ports Zerowing | history | 09/12/02 | Arcades (Various) | Dreamcast | edit/admin |
|---|---|---|---|---|---|
reaper2k2 9/12/2002 reaper_angel@hotmail.com http://dcdevr2k2.topcities.com/ find c c++ kos dc projects from me here 1st_readme.bin is scrambled ------------------------------------------------------------------------------------------------------------- zerowing Gametype: Shooter/ Toaplan 1989 speed is 50 to 60 % speed slow in game menus and sound is not right yet start of the menu before the main emulator with title some added features like anti-alisa can choose now but its buggy sound is now working due to the help of warmtoe his help was invaluable No "Press OK" screen ive not changed yet or the copyright screen as that may not be allowed dont know waiting for a reply THats about it and heres the request im working on adding most of those features . ------------------------------------------------------------------------------------------------------------ by request og gatesofbill first slow beta its playable with sound off and on but the sound is not right frameskip and BILINEAR grafix filter are being used press left and right when it says type ok then wait it takes a little while to setup also when you first start it select frameskip 1 sound on then if you need to change things press start and (a) together to change frame skip or mute sound ..... ------------------------------------------------------------------------------------------------------------- reaper2k2 9/10/2002 reaper_angel@hotmail.com http://dcdevr2k2.topcities.com/ find c c++ kos dc projects from me here | |||||
| MESS v0.62 Sources | history | 09/12/02 | Multiple Systems | Windows | edit/admin |
|---|---|---|---|---|---|
0.62 New System Drivers Supported (in no particular order): ------------------------------------------------------ - Odyssey 2 [PeT, Dopefish Justin] System Driver Changes: ---------------------- - [SPECTRUM] Fixed snapshot loading. [Nate Woods] - [COCO] Fixed some bugs related to handling of degenerate JVC files (where the file size is less than 161280 bytes) (bug #281) [Nate Woods] - [SNES] Fixed a GDMA bug that was causing graphics corruption. Added support for FastROMs. Improved object and background layering priorities. Colour addition/subtraction is greatly improved. Added vertical mosaic effect. Fixed Mode 7 rotation and draw outside screen area. Added x/y flip to Mode 7. Added support for the back colour constant. [Anthony Kruize] - [APPLE2] Fixed keyboard and aspect ratio, and also added color, joystick, and natural keyboard support. (bug #291) [Nate Woods] Source Changes: --------------- - The core is based on MAME 0.62. This incorporates all features of the update to this core. [MAME team] - Added new snapshot/quickload code, to hide the details about loading snapshots and quickloads from the drivers. [Nate Woods] - Added the ability for systems to override the friendly names of devices. [Nate Woods] - [WIN32] Added the ability to toggle the frames per second view, differentiate between soft and hard resets in certain systems, and to save screenshots in the new UI. [Nate Woods] | |||||
| MESS v0.62 | history | 09/12/02 | Multiple Systems | Windows | edit/admin |
|---|---|---|---|---|---|
0.62 New System Drivers Supported (in no particular order): ------------------------------------------------------ - Odyssey 2 [PeT, Dopefish Justin] System Driver Changes: ---------------------- - [SPECTRUM] Fixed snapshot loading. [Nate Woods] - [COCO] Fixed some bugs related to handling of degenerate JVC files (where the file size is less than 161280 bytes) (bug #281) [Nate Woods] - [SNES] Fixed a GDMA bug that was causing graphics corruption. Added support for FastROMs. Improved object and background layering priorities. Colour addition/subtraction is greatly improved. Added vertical mosaic effect. Fixed Mode 7 rotation and draw outside screen area. Added x/y flip to Mode 7. Added support for the back colour constant. [Anthony Kruize] - [APPLE2] Fixed keyboard and aspect ratio, and also added color, joystick, and natural keyboard support. (bug #291) [Nate Woods] Source Changes: --------------- - The core is based on MAME 0.62. This incorporates all features of the update to this core. [MAME team] - Added new snapshot/quickload code, to hide the details about loading snapshots and quickloads from the drivers. [Nate Woods] - Added the ability for systems to override the friendly names of devices. [Nate Woods] - [WIN32] Added the ability to toggle the frames per second view, differentiate between soft and hard resets in certain systems, and to save screenshots in the new UI. [Nate Woods] | |||||
| AlphaMAME v0.62.3 | history | 07/12/02 | Arcades (Various) | Win32 | edit/admin |
|---|---|---|---|---|---|
0.62.3
------
- Changed the CPU speed for Dimahoo and Great Mahou Daisakusen to compensate for the
game using the faster VRAM to speed things up.
- Added Kale's Kaneko Super Nova RTC playback fix.
- Recorded speed display (F11) now disappears once playback ends, rather than show
some outrageous figure.
| |||||
| confusionGBx v0.5c | history | 06/12/02 | Game Boy | Windows | edit/admin |
|---|---|---|---|---|---|
v0.5c:
- ScreenShot-Funktion aus v0.5 überarbeitet, nochmal überarbeitet,
verflucht, ferngesehen, nochmal überarbeitet, komplett neu ge-
schrieben, für gut befunden, eingebaut :)
- Es gab einen kleinen Konflikt zwischen Joystick/-Pad und Tastatur-
Steuerung, wodurch die Tastatur-Steuerung stellenweise hakte -
gefixt!
| |||||
| ZiNc MesaGL Renderer v1.1 | history | 05/12/02 | Arcades (Various) | Linux | edit/admin |
|---|---|---|---|---|---|
- new ogl/d3d/mesa cfg option: "EnableKeys" (default=1) to enable/disable the renderer keys - d3d plugin compiled without debug key support | |||||
| Nebula v2.21a | history | 04/12/02 | CPS 1/2/3 | Windows | edit/admin |
|---|---|---|---|---|---|
2.21a CPS2 Added new XOR tables for - Dimahoo (US 000121) - Great Mahou Daisakusen (Japan 000121) - Battle Circuit (Euro 970319) Changed Battle circuit parent set to Euro version. NEOGEO Fixed Neogeo CD support broken in last version. | |||||
| Laser v0.20a Sources | history | 04/12/02 | Arcades (Various) | Win32 | edit/admin |
|---|---|---|---|---|---|
Notes ------ Welcome to the first official Win32 port of Laser. We hope you enjoy this release of Laser! Thanks to Atani for the previous Win32 port. :D | |||||
| Laser v0.20a | history | 04/12/02 | Arcades (Various) | Win32 | edit/admin |
|---|---|---|---|---|---|
Notes ------ Welcome to the first official Win32 port of Laser. We hope you enjoy this release of Laser! Thanks to Atani for the previous Win32 port. :D | |||||
| CottAGE v0.12 | history | 04/12/02 | Arcades (Various) | Java | edit/admin |
|---|---|---|---|---|---|
No description. | |||||
| Mimic v2.11 | history | 03/12/02 | Arcades (Various) | DOS | edit/admin |
|---|---|---|---|---|---|
Mimic 2.11 03-12-2002 (r21) ---------------------- Fix:WindowsNT/2000/XP issue resolved | |||||
| NesterDC Unknown version | history | 01/12/02 | NES | Dreamcast | edit/admin |
|---|---|---|---|---|---|
No description. | |||||
| DC64 v1.0 | history | 01/12/02 | Commodore 64 | Playstation 2 | edit/admin |
|---|---|---|---|---|---|
No description. | |||||
| RealOne Arcade Sega Classics - Columns III Demo | history | 13/12/02 | Genesis / Sega CD / 32X | Windows (x86) | edit/admin |
|---|---|---|---|---|---|
News
| Title | History | Date (dd/mm/yy) | Emulated Machine | Author | Tools |
|---|
| 2002/12/31 | history | 31/12/02 | 3D0 | Felix Lazarev (FreeDO homepage) | edit |
|---|---|---|---|---|---|
|
2002/12/31 Happy New Year! | |||||
| 2002/12/21 | history | 21/12/02 | 3D0 | Felix Lazarev (FreeDO homepage) | edit |
|---|---|---|---|---|---|
|
2002/12/21 Few more screenshots..
| |||||
| 2002/12/20 | history | 20/12/02 | 3D0 | Felix Lazarev (FreeDO homepage) | edit |
|---|---|---|---|---|---|
|
2002/12/20 Thanks to : Iceman2k Jay Elrod TommyboyX for their donations. Thank you for your support of the project. | |||||
| 2002/12/18 | history | 18/12/02 | 3D0 | Felix Lazarev (FreeDO homepage) | edit |
|---|---|---|---|---|---|
|
2002/12/18 Does any one recognize this screen? :-))))))
| |||||
| 2002/12/13 | history | 13/12/02 | 3D0 | Felix Lazarev (FreeDO homepage) | edit |
|---|---|---|---|---|---|
|
2002/12/13 YESSSS we've got huge breakthrough tonight (it's 3:18AM here). Fresh screenshot can be seen in our screen shots page For questions please visit our forums. | |||||
| December 10th, 2002 (MESS second homepage) | history | 10/12/02 | Multiple Systems | Richard Bannister (MESS second homepage) | edit |
|---|---|---|---|---|---|
|
The Win32 port of MESS has been updated to 0.62. | |||||