Releases
| Download | History | Date (dd/mm/yy) | Emulated machine | Host OS | Tools |
|---|
| SDLMESS v0.122 Sources | history | 31/12/07 | Multiple Systems | - | edit/admin |
|---|---|---|---|---|---|
Changes from 0.121 ================== 1) Up to date with baseline 0.121 and SDLMAME 0.122u2 (RB) WARNING: build instructions are now different from prior to 0.121u3! For PowerPC Macs and the PS3, you now must set "BIGENDIAN=1" instead of picking a specific CPU. NOTE: The makefile should be fully SMP safe, so use make -j3 for dual-core and -j5 for quad-core to build MESS at speeds never before achieved. | |||||
| Kawaks v1.59 | history | 31/12/07 | CPS 1/2/3 | Win32 | edit/admin |
|---|---|---|---|---|---|
<pre>What's new in 1.59:
-------------------
* New drivers:
- Final Fight (US)
- Eco Fighters (US 940215)
- Mega Man: The Power Battle (CPS2, USA 951006)
- Rockman: The Power Battle (CPS2, Japan 950922)
- Dimahoo (Euro 000121)
- Street Fighter Alpha 3 (Euro 980904)
- 19XX: The War Against Destiny (Brazil 951218)
- Night Warriors: Darkstalkers Revenge (Euro 950316)
- X-Men: Children of the Atom (Japan 941222)
- Real Bout Fatal Fury (set 2)
- The King of Fighters 2003 (set 2)
- Metal Slug 5 (set 2)
- Soccer Brawl (alternate set)
* Fixed currupted graphics in progeara.
* Changed some NeoGeo M ROM sizes in to match MAME (.122).
* Changed some NeoGeo ROM names to match MAME (.122).</PRE>
| |||||
| FBA Shuffle Build 31.12.2007 | history | 31/12/07 | CPS 1/2/3 | Win32 (Unicode) | edit/admin |
|---|---|---|---|---|---|
- added Route 16 Driver. [Thanks to iq_132] - added Quiz Olympic Driver. [Thanks to iq_132] - added CPS3 driver (NOCD) "all" region clones. [Thanks to CaptainCPS-X & IQ_132 & OopsWare] - updated Epos driver. [Thanks to BisonSAS & iq_132] | |||||
| Emu-Z2500 v20071231 Sources | history | 31/12/07 | Sharp MZ-x | - | edit/admin |
|---|---|---|---|---|---|
12/31, 2007 [VM/FIFO] support read_not_remove() [VM/NSC800] fix NSC800 [X07] support CANON X-07 | |||||
| MESS v0.122 Sources | history | 30/12/07 | Multiple Systems | Linux | edit/admin |
|---|---|---|---|---|---|
0.122 New System Drivers Supported (in no particular order): ------------------------------------------------------ (none) System Driver Changes: ---------------------- - [ATOM] Added natural keyboard support. [Stefano Priore] - [CPCPLUS] Added raw binary (.bin) cartridge image support. [Barry Rodewald] - [FAMICOM] Fixed reads to $4031-2 when a disk is not mounted. [MAMEPlus Team] - [GAMEBOY] Several fixes to the video timing. [Wilbert Pol] - [GAMEBOY] Fixed a bug in the handling of 256 and 1024 cycle timers. [Wilbert Pol] - [GAMEBOY] Fixed timer handling details and timer irq generation. [Wilbert Pol] - [GAMEBOY] Improved handling of VRAM locking in certain STAT modes. [Wilbert Pol] - [GAMEBOY] Improved handling of OAM locking in certain STAT modes. [Wilbert Pol] - [GAMEBOY] Improved penalty cycle count for enabled sprites. [Wilbert Pol] - [MEGADUCK] Fixed default aspect ratio. [Justin Kerk] - [MEPHISTO] Fixed a keyboard mapping bug. [Dirk Verwiebe] - [QL] Added sound. [Curt Coder] - [SG1000] Fixed keyboard/joystick detection. (bug #1444) [Curt Coder] - [SMS/GG] Disabled interrupt generation on bootup. (bug #1451) [Wilbert Pol] - [SYM1] Fixed bug #1442. [Dirk Best] - [SYM1] Better LED support, memory write protect support and added speaker emulation. System is now marked as working. [Dirk Best] - [TI99] Refactorings and code cleanups. [Michael Zapf] - [TZX] Added Amstrad CPC .cdt support, and fixed pause length. [Barry Rodewald] - [TZX] Fixed TZX block type 0x13. [Barry Rodewald] - [X68000] Improved video timing. [Barry Rodewald] User Interface Changes: ----------------------- - [Windows] Fixed occasional crash in menu bar when multithreading is on. [MAMEPlus Team] Imgtool Changes: ---------------- - Modules can now specify IMGTOOLINFO_INT_CHARSET which alters the native character set for a particular Imgtool module. [Dirk Best] Source Changes: ---------------- - The core is based on MAME 0.122. This incorporates all features of the update to this core. [MAME team] - Changed spacing between natural keyboard key names. [Nate Woods] - Added a general 74145 BCD-to-decimal decoder emulation, currently used by the SYM-1 driver. [Dirk Best] - Fixed M65C02 optimization. [Peter Trauner] - Miscellaneous cleanups (staticization, constification, header file, deprecated use of the "Machine" variable, gfxdecode naming, Machine driver, memory management and removed some legacy code. [Atari Ace] | |||||
| PSPBEEB v1.1.0 Sources | history | 29/12/07 | BBC Micro | PSP | edit/admin |
|---|---|---|---|---|---|
1.1.0 - Speed improvements (but still slow ~40 fps) - IR keyboard support ! - Now compatible with custom firmwares 3.x and PSP-slim - Display and save thumbnail images for each save state - Add option to display fps rate - Add a simple intro splash screen - Analog pad can now be used in the file requester to move faster through the disk/state lists - Option to prevent the blue led to be displayed when L or R are pressed - All render modes use GU (smooth mode) - Support iso8859-1 fonts in print text functions (might be useful to translate menus in german, french ...) - Major bug fix in video emulation functions (psp freeze ...) - Other bug fix and code cleaning | |||||
| PSPBEEB v1.1.0 | history | 29/12/07 | BBC Micro | PSP 3.0+ | edit/admin |
|---|---|---|---|---|---|
1.1.0 - Speed improvements (but still slow ~40 fps) - IR keyboard support ! - Now compatible with custom firmwares 3.x and PSP-slim - Display and save thumbnail images for each save state - Add option to display fps rate - Add a simple intro splash screen - Analog pad can now be used in the file requester to move faster through the disk/state lists - Option to prevent the blue led to be displayed when L or R are pressed - All render modes use GU (smooth mode) - Support iso8859-1 fonts in print text functions (might be useful to translate menus in german, french ...) - Major bug fix in video emulation functions (psp freeze ...) - Other bug fix and code cleaning | |||||
| PSPBEEB v1.1.0 | history | 29/12/07 | BBC Micro | PSP 1.50 | edit/admin |
|---|---|---|---|---|---|
1.1.0 - Speed improvements (but still slow ~40 fps) - IR keyboard support ! - Now compatible with custom firmwares 3.x and PSP-slim - Display and save thumbnail images for each save state - Add option to display fps rate - Add a simple intro splash screen - Analog pad can now be used in the file requester to move faster through the disk/state lists - Option to prevent the blue led to be displayed when L or R are pressed - All render modes use GU (smooth mode) - Support iso8859-1 fonts in print text functions (might be useful to translate menus in german, french ...) - Major bug fix in video emulation functions (psp freeze ...) - Other bug fix and code cleaning | |||||
| PSPAtari v1.1.1 Sources | history | 29/12/07 | Atari 5200 | PSP | edit/admin |
|---|---|---|---|---|---|
1.1.1 - Remove smooth mode (now use only the GU) - Add fit height render mode (for zektor) - Analog pad can now be used in the file requester - Can now be compiled under linux for linux (usefull for dev/debug) | |||||
| PSPAtari v1.1.1 | history | 29/12/07 | Atari 5200 | PSP 3.0+ | edit/admin |
|---|---|---|---|---|---|
1.1.1 - Remove smooth mode (now use only the GU) - Add fit height render mode (for zektor) - Analog pad can now be used in the file requester - Can now be compiled under linux for linux (usefull for dev/debug) | |||||
| PSPAtari v1.1.1 | history | 29/12/07 | Atari 5200 | PSP 1.50 | edit/admin |
|---|---|---|---|---|---|
1.1.1 - Remove smooth mode (now use only the GU) - Add fit height render mode (for zektor) - Analog pad can now be used in the file requester - Can now be compiled under linux for linux (usefull for dev/debug) | |||||
| MESS v0.122 w/Debugger | history | 29/12/07 | Multiple Systems | Windows | edit/admin |
|---|---|---|---|---|---|
0.122 New System Drivers Supported (in no particular order): ------------------------------------------------------ (none) System Driver Changes: ---------------------- - [ATOM] Added natural keyboard support. [Stefano Priore] - [CPCPLUS] Added raw binary (.bin) cartridge image support. [Barry Rodewald] - [FAMICOM] Fixed reads to $4031-2 when a disk is not mounted. [MAMEPlus Team] - [GAMEBOY] Several fixes to the video timing. [Wilbert Pol] - [GAMEBOY] Fixed a bug in the handling of 256 and 1024 cycle timers. [Wilbert Pol] - [GAMEBOY] Fixed timer handling details and timer irq generation. [Wilbert Pol] - [GAMEBOY] Improved handling of VRAM locking in certain STAT modes. [Wilbert Pol] - [GAMEBOY] Improved handling of OAM locking in certain STAT modes. [Wilbert Pol] - [GAMEBOY] Improved penalty cycle count for enabled sprites. [Wilbert Pol] - [MEGADUCK] Fixed default aspect ratio. [Justin Kerk] - [MEPHISTO] Fixed a keyboard mapping bug. [Dirk Verwiebe] - [QL] Added sound. [Curt Coder] - [SG1000] Fixed keyboard/joystick detection. (bug #1444) [Curt Coder] - [SMS/GG] Disabled interrupt generation on bootup. (bug #1451) [Wilbert Pol] - [SYM1] Fixed bug #1442. [Dirk Best] - [SYM1] Better LED support, memory write protect support and added speaker emulation. System is now marked as working. [Dirk Best] - [TI99] Refactorings and code cleanups. [Michael Zapf] - [TZX] Added Amstrad CPC .cdt support, and fixed pause length. [Barry Rodewald] - [TZX] Fixed TZX block type 0x13. [Barry Rodewald] - [X68000] Improved video timing. [Barry Rodewald] User Interface Changes: ----------------------- - [Windows] Fixed occasional crash in menu bar when multithreading is on. [MAMEPlus Team] Imgtool Changes: ---------------- - Modules can now specify IMGTOOLINFO_INT_CHARSET which alters the native character set for a particular Imgtool module. [Dirk Best] Source Changes: ---------------- - The core is based on MAME 0.122. This incorporates all features of the update to this core. [MAME team] - Changed spacing between natural keyboard key names. [Nate Woods] - Added a general 74145 BCD-to-decimal decoder emulation, currently used by the SYM-1 driver. [Dirk Best] - Fixed M65C02 optimization. [Peter Trauner] - Miscellaneous cleanups (staticization, constification, header file, deprecated use of the "Machine" variable, gfxdecode naming, Machine driver, memory management and removed some legacy code. [Atari Ace] | |||||
| MESS v0.122 | history | 29/12/07 | Multiple Systems | Windows (i686) | edit/admin |
|---|---|---|---|---|---|
0.122 New System Drivers Supported (in no particular order): ------------------------------------------------------ (none) System Driver Changes: ---------------------- - [ATOM] Added natural keyboard support. [Stefano Priore] - [CPCPLUS] Added raw binary (.bin) cartridge image support. [Barry Rodewald] - [FAMICOM] Fixed reads to $4031-2 when a disk is not mounted. [MAMEPlus Team] - [GAMEBOY] Several fixes to the video timing. [Wilbert Pol] - [GAMEBOY] Fixed a bug in the handling of 256 and 1024 cycle timers. [Wilbert Pol] - [GAMEBOY] Fixed timer handling details and timer irq generation. [Wilbert Pol] - [GAMEBOY] Improved handling of VRAM locking in certain STAT modes. [Wilbert Pol] - [GAMEBOY] Improved handling of OAM locking in certain STAT modes. [Wilbert Pol] - [GAMEBOY] Improved penalty cycle count for enabled sprites. [Wilbert Pol] - [MEGADUCK] Fixed default aspect ratio. [Justin Kerk] - [MEPHISTO] Fixed a keyboard mapping bug. [Dirk Verwiebe] - [QL] Added sound. [Curt Coder] - [SG1000] Fixed keyboard/joystick detection. (bug #1444) [Curt Coder] - [SMS/GG] Disabled interrupt generation on bootup. (bug #1451) [Wilbert Pol] - [SYM1] Fixed bug #1442. [Dirk Best] - [SYM1] Better LED support, memory write protect support and added speaker emulation. System is now marked as working. [Dirk Best] - [TI99] Refactorings and code cleanups. [Michael Zapf] - [TZX] Added Amstrad CPC .cdt support, and fixed pause length. [Barry Rodewald] - [TZX] Fixed TZX block type 0x13. [Barry Rodewald] - [X68000] Improved video timing. [Barry Rodewald] User Interface Changes: ----------------------- - [Windows] Fixed occasional crash in menu bar when multithreading is on. [MAMEPlus Team] Imgtool Changes: ---------------- - Modules can now specify IMGTOOLINFO_INT_CHARSET which alters the native character set for a particular Imgtool module. [Dirk Best] Source Changes: ---------------- - The core is based on MAME 0.122. This incorporates all features of the update to this core. [MAME team] - Changed spacing between natural keyboard key names. [Nate Woods] - Added a general 74145 BCD-to-decimal decoder emulation, currently used by the SYM-1 driver. [Dirk Best] - Fixed M65C02 optimization. [Peter Trauner] - Miscellaneous cleanups (staticization, constification, header file, deprecated use of the "Machine" variable, gfxdecode naming, Machine driver, memory management and removed some legacy code. [Atari Ace] | |||||
| MESS v0.122 | history | 29/12/07 | Multiple Systems | Windows | edit/admin |
|---|---|---|---|---|---|
0.122 New System Drivers Supported (in no particular order): ------------------------------------------------------ (none) System Driver Changes: ---------------------- - [ATOM] Added natural keyboard support. [Stefano Priore] - [CPCPLUS] Added raw binary (.bin) cartridge image support. [Barry Rodewald] - [FAMICOM] Fixed reads to $4031-2 when a disk is not mounted. [MAMEPlus Team] - [GAMEBOY] Several fixes to the video timing. [Wilbert Pol] - [GAMEBOY] Fixed a bug in the handling of 256 and 1024 cycle timers. [Wilbert Pol] - [GAMEBOY] Fixed timer handling details and timer irq generation. [Wilbert Pol] - [GAMEBOY] Improved handling of VRAM locking in certain STAT modes. [Wilbert Pol] - [GAMEBOY] Improved handling of OAM locking in certain STAT modes. [Wilbert Pol] - [GAMEBOY] Improved penalty cycle count for enabled sprites. [Wilbert Pol] - [MEGADUCK] Fixed default aspect ratio. [Justin Kerk] - [MEPHISTO] Fixed a keyboard mapping bug. [Dirk Verwiebe] - [QL] Added sound. [Curt Coder] - [SG1000] Fixed keyboard/joystick detection. (bug #1444) [Curt Coder] - [SMS/GG] Disabled interrupt generation on bootup. (bug #1451) [Wilbert Pol] - [SYM1] Fixed bug #1442. [Dirk Best] - [SYM1] Better LED support, memory write protect support and added speaker emulation. System is now marked as working. [Dirk Best] - [TI99] Refactorings and code cleanups. [Michael Zapf] - [TZX] Added Amstrad CPC .cdt support, and fixed pause length. [Barry Rodewald] - [TZX] Fixed TZX block type 0x13. [Barry Rodewald] - [X68000] Improved video timing. [Barry Rodewald] User Interface Changes: ----------------------- - [Windows] Fixed occasional crash in menu bar when multithreading is on. [MAMEPlus Team] Imgtool Changes: ---------------- - Modules can now specify IMGTOOLINFO_INT_CHARSET which alters the native character set for a particular Imgtool module. [Dirk Best] Source Changes: ---------------- - The core is based on MAME 0.122. This incorporates all features of the update to this core. [MAME team] - Changed spacing between natural keyboard key names. [Nate Woods] - Added a general 74145 BCD-to-decimal decoder emulation, currently used by the SYM-1 driver. [Dirk Best] - Fixed M65C02 optimization. [Peter Trauner] - Miscellaneous cleanups (staticization, constification, header file, deprecated use of the "Machine" variable, gfxdecode naming, Machine driver, memory management and removed some legacy code. [Atari Ace] | |||||
| FBA Shuffle Build 29.12.2007 | history | 29/12/07 | CPS 1/2/3 | Win32 (Unicode) | edit/admin |
|---|---|---|---|---|---|
- added preliminary CPS3 driver. [OopsWare] - added preliminary psikyosh and suprnova drivers. [OopsWare] - added gamelist option for CPS3 driver. - updated CPS1 wof bootleg driver. - updated CPS2 phoenix romsets. - added CPS2 phoenix romset ssf2ud. - updated epos driver, added sound. [iq_132] - fixed gamelist audit problem for epos driver. - updated romsets to match MAME 0.122u1. | |||||
| vNES Trial v1.6 | history | 28/12/07 | NES | Nokia s60/N-Gage | edit/admin |
|---|---|---|---|---|---|
No description. | |||||
| PearPC redscorp v0.5pre Build 20071228 | history | 28/12/07 | Macintosh | Win32 | edit/admin |
|---|---|---|---|---|---|
* parallelized read/write operations with IDE drives. | |||||
| Ootake v1.32 Zip | history | 28/12/07 | TurboGrafx-16 / PC Engine | Win32 | edit/admin |
|---|---|---|---|---|---|
2007/12/28 1.32 released
- The access processing of CD-ROM was brought close to the movement of a
real machine. In "Cobra II Densetsu no Otoko", the problem that had been
occasionally freezed was solved. And, "Jantei Monogatari 3" came to
operate.
- In the music CD player with built-in System Card, trouble that the music
becomes interrupted (generated from v1.30) was corrected.
- Additionally, a detailed part has been improved and corrected.
- Thank you for this year. Ootake was able to be developed greatly thanks to
everybody. Then, a good year!
| |||||
| Ootake v1.32 Exe | history | 28/12/07 | TurboGrafx-16 / PC Engine | Win32 | edit/admin |
|---|---|---|---|---|---|
2007/12/28 1.32 released
- The access processing of CD-ROM was brought close to the movement of a
real machine. In "Cobra II Densetsu no Otoko", the problem that had been
occasionally freezed was solved. And, "Jantei Monogatari 3" came to
operate.
- In the music CD player with built-in System Card, trouble that the music
becomes interrupted (generated from v1.30) was corrected.
- Additionally, a detailed part has been improved and corrected.
- Thank you for this year. Ootake was able to be developed greatly thanks to
everybody. Then, a good year!
| |||||
| JOYCE v2.2.0 | history | 28/12/07 | Amstrad PCW | Win32 | edit/admin |
|---|---|---|---|---|---|
No description. | |||||
| Snes9xTYL for PSP UO Test 0 | history | 26/12/07 | SNES | PSP | edit/admin |
|---|---|---|---|---|---|
No description. | |||||
| Ootake v1.31 Zip | history | 25/12/07 | TurboGrafx-16 / PC Engine | Win32 | edit/admin |
|---|---|---|---|---|---|
2007/12/25 1.31 released
- The DMA reading processing part of CD-ROM was brought close to the
movement of a real machine. "Cobra II Densetsu no Otoko", "Lodoss Tou
Senki", and "Kagami no Kuni no Legend" came to operate.
- "Use System Memory" was added to "Setting->Screen" menu. Use the favor a
sharp image (the burr stands out a little).
- The fade out processing of CDDA (CD sound source) was brought close to a
real machine. In "Downtown Nekketsu Koushinkyoku", the problem of the
voice was solved.
- With "Option" button of the start window, the window mode start or the
full-screen mode start can be set, too.
- Additionally, a detailed part has been improved and corrected.
| |||||
| Ootake v1.31 Exe | history | 25/12/07 | TurboGrafx-16 / PC Engine | Win32 | edit/admin |
|---|---|---|---|---|---|
2007/12/25 1.31 released
- The DMA reading processing part of CD-ROM was brought close to the
movement of a real machine. "Cobra II Densetsu no Otoko", "Lodoss Tou
Senki", and "Kagami no Kuni no Legend" came to operate.
- "Use System Memory" was added to "Setting->Screen" menu. Use the favor a
sharp image (the burr stands out a little).
- The fade out processing of CDDA (CD sound source) was brought close to a
real machine. In "Downtown Nekketsu Koushinkyoku", the problem of the
voice was solved.
- With "Option" button of the start window, the window mode start or the
full-screen mode start can be set, too.
- Additionally, a detailed part has been improved and corrected.
| |||||
| Forever? v1.40 Sources | history | 25/12/07 | Commodore 16/Plus 4/Others | DOS | edit/admin |
|---|---|---|---|---|---|
No description. | |||||
| Forever? v1.40 | history | 25/12/07 | Commodore 16/Plus 4/Others | DOS | edit/admin |
|---|---|---|---|---|---|
No description. | |||||
| FBA Shuffle Build 25.12.2007 | history | 25/12/07 | CPS 1/2/3 | Win32 (Unicode) | edit/admin |
|---|---|---|---|---|---|
- updated 7-Zip LZMA SDK to 4.57. - added kawaks/nebula/mame cheat file support. [iq_132] (put mame cheat.dat or kawaks/nebula cheat files in cheat folder) - added a menu item to enable find kawaks/nebula/mame cheat files. (If standard FBA .ini cheats aren't found, it looks for nebula/mame cheat data file.) - neogeo driver cleanup. (Thanks to iq_132) - added epos driver (no sound). [iq_132] - updated seta2 drivers. [BisonSAS] - changed Aerofighters and Turbo Force sound z80 to 5mhz. - Deletion HazeMD drivers. - cleanup PGM Not Working Game. - added Sangokushi II (Fire Phoenix). (Thanks to NEOGEO) - added Samurai Shodown V / Samurai Spirits Zero (bootleg, set 2) - added The King of Fighters 2001 (set 2, decrypted C) - updated romsets to match MAME 0.122. | |||||
| Emu64 v3.40 | history | 25/12/07 | Commodore 64 | Win32 | edit/admin |
|---|---|---|---|---|---|
No description. | |||||
| ZX DS v0.7.0 Beta 2 | history | 24/12/07 | Sinclair Spectrum/QL | Nintendo DS | edit/admin |
|---|---|---|---|---|---|
ZXDS 0.7.0 beta 2 (24.12.2007) + Implemented the normal speed loading. * Quick fix for launchers which don't set the initial display state properly. Should make the bottom screen properly visible for DS Extreme users. | |||||
| Red Dragon v0.38 | history | 24/12/07 | Virtual Boy | GP2X | edit/admin |
|---|---|---|---|---|---|
No description. | |||||
| PSPSim v1.1.1 Sources | history | 24/12/07 | Sinclair Spectrum/QL | PSP | edit/admin |
|---|---|---|---|---|---|
1.1.1 - Speed improvement for all render mode (all render modes used now the GU) - Automatic start when a new disk is loaded - Bug fix in the keyboard settings menu (d-pad can be used to move up or down in the key menu, even if the virtual keyboard is displayed) - Analog pad can be used to scroll faster in the file menu requester | |||||
| PSPSim v1.1.1 | history | 24/12/07 | Sinclair Spectrum/QL | PSP 3.x | edit/admin |
|---|---|---|---|---|---|
1.1.1 - Speed improvement for all render mode (all render modes used now the GU) - Automatic start when a new disk is loaded - Bug fix in the keyboard settings menu (d-pad can be used to move up or down in the key menu, even if the virtual keyboard is displayed) - Analog pad can be used to scroll faster in the file menu requester | |||||
| PSPSim v1.1.1 | history | 24/12/07 | Sinclair Spectrum/QL | PSP 1.50 | edit/admin |
|---|---|---|---|---|---|
1.1.1 - Speed improvement for all render mode (all render modes used now the GU) - Automatic start when a new disk is loaded - Bug fix in the keyboard settings menu (d-pad can be used to move up or down in the key menu, even if the virtual keyboard is displayed) - Analog pad can be used to scroll faster in the file menu requester | |||||
| Jnes v1.0 | history | 24/12/07 | NES | Win32 | edit/admin |
|---|---|---|---|---|---|
No description. | |||||
| Bochs v2.3.6 Sources | history | 24/12/07 | PC (DOS/Windows/Linux) | Win32 | edit/admin |
|---|---|---|---|---|---|
Changes in 2.3.6 (December 24, 2007):
Brief summary :
+ More than 25% emulation speedup vs Bochs 2.3.5 release!
- Thanks to Darek Mihocka (http://www.emulators.com)
for providing patches and ideas that made the
speedup possible!
+ Up to 40% speedup vs Bochs 2.3.5 release with trace cache optimization!
- Lots of bugfixes in CPU emulation
- Bochs benchmarking support
- Added emulation of Intel SSE4.2 instruction set
Detailed change log :
- CPU
- Added emulation of SSE4.2 instruction set, to enable use
--enable-sse=4 --enable-sse-extension configure options
to enable POPCNT instruction only use configure option
--enable-popcnt
- Implemented MTRR emulation, to enable use --enable-mtrr configure
option. MTRRs is enabled by default when cpu-level >= 6.
- Implemented experimental MONITOR/MWAIT support including optimized
MWAIT CPU state and hardware monitoring of physical address range,
to enable use --enable-monitor-mwait configure option.
- Removed hostasm optimizations, after Bochs rebenchmarking it was found
that the feature bringing no speedup or even sometimes slows down
emulation!
- Merged trace cache optimization patch, the trace cache optimization
is enabled by default when configure with --enable-all-optimizations
option, to disable trace cache optimization configure with
--disable-trace-cache
- Many minor bugfixes in CPU emulation (both ia32 and x86-64)
- Updated CPU instrumentation callbacks
- Bochs Internal Debugger and Disassembler
- Many fixes in Bochs internal debugger and disassembler, some debugger
interfaces significantly changed due transition to the param tree
architecture
- Added support for restoring of the CPU state from external file
directly from Bochs debugger
- Configure and compile
- Renamed configure option --enable-4meg-pages to --enable-large-pages.
The option enables page size extensions (PSE) which refers to 2M pages
as well.
- Removed --enable-save-restore configure option, save/restore feature
changed to be one of the basic Bochs features and compiled by default
for all configurations.
- Added new Bochs benchmark mode. To run Bochs in benchmark mode execute
it with new command line option 'bochs -benchmark time'. The emulation
will be automatically stopped after 'time' millions of emulation
cycles executed.
- Another very useful option for benchmarking of Bochs could be enabled
using new 'print_timestamps' directive from .bochsrc:
print_timestamps: enable=1
- Added --enable-show-ips option to all configuration scripts used to
build release binaries, so all future releases will enjoy IPS display.
- Enable alignment check in the CPU and #AC exception by default for
--cpu-level >= 4 (like in real hardware)
- SF patches applied
[1491207] Trace Cache Speedup patch by Stanislav
[1857149] Define some IPL values by Sebastian
[1850183] Get memory access mode in BX_INSTR_LIN_READ by Lluis Vilanova
[1841421] pic: keep slave_pic.INT and master_pic.IRQ_in bit 2 in sync by Russ Cox
[1841420] give segment numbers in exception logs by Russ Cox
[1801696] Allow Intel builds on Mac OS X
[1830658] Fix >32GB disk banner by Samuel Thibault
[1813314] Move #define IPL_* and typedef ipl_entry by Sebastian
[1809001] Save PnP Option ROM Product Name string in IPL Boot Table by Sebastian
[1821242] Fix for #1801285, Niclist.exe broken by Sebastian
[1819567] Code warning cleanup
[1816162] Update comment on bios_printf() by Sebastian
[1811139] Trivial Fix when BX_PCIBIOS and BX_ROMBIOS32 not defined by Myles Watson
[1811190] Improve HD recognition and CD boot by Myles Watson
[1811860] Implement %X in bios_printf by Sebastian
[1809649] printf %lx %ld %lu by Myles Watson
[1809651] move BX_SUPPORT_FLOPPY by Myles Watson
[1809652] dpte and Int13DPT fixes by Myles Watson
[1809669] clip cylinders to 16383 in hard drive by Myles Watson
[1799903] Build BIOS on amd64 by Robert Millan
[1799877] Fix for parallel build (make -j2) by Robert Millan
- these S.F. bugs were closed
[1837354] website bug: View the Source link broken
[1801268] Reset from real mode no longer working
[1843250] Using forward slashes gives invalid filename
[1823446] BIOS bug, local APIC #0 not detected
[1801285] Niclist.exe broken
[1364472] breakpoints sometimes don't work
[994451] breakpoint bug
[1801295] NSIS installer vs Windows Notepad
[1715328] Unreal mode quirk
[1503972] debugger doesn't debug first instruction on exception
[1069071] div al, byte ptr [ds:0x7c18] fails to execute
[1800080] Wrong "BX_MAX_SMP_THREADS_SUPPORTED" assertion
- these S.F. feature requests were implemented
[1662687] Download for Win32-exe with x64 Mode and debugging
[604221] Debugger command: query lin->phys mapping
| |||||
| Bochs v2.3.6 Sources (RPM) | history | 24/12/07 | PC (DOS/Windows/Linux) | Linux | edit/admin |
|---|---|---|---|---|---|
Changes in 2.3.6 (December 24, 2007):
Brief summary :
+ More than 25% emulation speedup vs Bochs 2.3.5 release!
- Thanks to Darek Mihocka (http://www.emulators.com)
for providing patches and ideas that made the
speedup possible!
+ Up to 40% speedup vs Bochs 2.3.5 release with trace cache optimization!
- Lots of bugfixes in CPU emulation
- Bochs benchmarking support
- Added emulation of Intel SSE4.2 instruction set
Detailed change log :
- CPU
- Added emulation of SSE4.2 instruction set, to enable use
--enable-sse=4 --enable-sse-extension configure options
to enable POPCNT instruction only use configure option
--enable-popcnt
- Implemented MTRR emulation, to enable use --enable-mtrr configure
option. MTRRs is enabled by default when cpu-level >= 6.
- Implemented experimental MONITOR/MWAIT support including optimized
MWAIT CPU state and hardware monitoring of physical address range,
to enable use --enable-monitor-mwait configure option.
- Removed hostasm optimizations, after Bochs rebenchmarking it was found
that the feature bringing no speedup or even sometimes slows down
emulation!
- Merged trace cache optimization patch, the trace cache optimization
is enabled by default when configure with --enable-all-optimizations
option, to disable trace cache optimization configure with
--disable-trace-cache
- Many minor bugfixes in CPU emulation (both ia32 and x86-64)
- Updated CPU instrumentation callbacks
- Bochs Internal Debugger and Disassembler
- Many fixes in Bochs internal debugger and disassembler, some debugger
interfaces significantly changed due transition to the param tree
architecture
- Added support for restoring of the CPU state from external file
directly from Bochs debugger
- Configure and compile
- Renamed configure option --enable-4meg-pages to --enable-large-pages.
The option enables page size extensions (PSE) which refers to 2M pages
as well.
- Removed --enable-save-restore configure option, save/restore feature
changed to be one of the basic Bochs features and compiled by default
for all configurations.
- Added new Bochs benchmark mode. To run Bochs in benchmark mode execute
it with new command line option 'bochs -benchmark time'. The emulation
will be automatically stopped after 'time' millions of emulation
cycles executed.
- Another very useful option for benchmarking of Bochs could be enabled
using new 'print_timestamps' directive from .bochsrc:
print_timestamps: enable=1
- Added --enable-show-ips option to all configuration scripts used to
build release binaries, so all future releases will enjoy IPS display.
- Enable alignment check in the CPU and #AC exception by default for
--cpu-level >= 4 (like in real hardware)
- SF patches applied
[1857149] Define some IPL values by Sebastian
[1850183] Get memory access mode in BX_INSTR_LIN_READ by Lluis Vilanova
[1841421] pic: keep slave_pic.INT and master_pic.IRQ_in bit 2 in sync by Russ Cox
[1841420] give segment numbers in exception logs by Russ Cox
[1801696] Allow Intel builds on Mac OS X
[1830658] Fix >32GB disk banner by Samuel Thibault
[1813314] Move #define IPL_* and typedef ipl_entry by Sebastian
[1809001] Save PnP Option ROM Product Name string in IPL Boot Table by Sebastian
[1821242] Fix for #1801285, Niclist.exe broken by Sebastian
[1819567] Code warning cleanup
[1816162] Update comment on bios_printf() by Sebastian
[1811139] Trivial Fix when BX_PCIBIOS and BX_ROMBIOS32 not defined by Myles Watson
[1811190] Improve HD recognition and CD boot by Myles Watson
[1811860] Implement %X in bios_printf by Sebastian
[1809649] printf %lx %ld %lu by Myles Watson
[1809651] move BX_SUPPORT_FLOPPY by Myles Watson
[1809652] dpte and Int13DPT fixes by Myles Watson
[1809669] clip cylinders to 16383 in hard drive by Myles Watson
[1799903] Build BIOS on amd64 by Robert Millan
[1799877] Fix for parallel build (make -j2) by Robert Millan
- these S.F. bugs were closed
[1837354] website bug: View the Source link broken
[1801268] Reset from real mode no longer working
[1843250] Using forward slashes gives invalid filename
[1823446] BIOS bug, local APIC #0 not detected
[1801285] Niclist.exe broken
[1364472] breakpoints sometimes don't work
[994451] breakpoint bug
[1801295] NSIS installer vs Windows Notepad
[1715328] Unreal mode quirk
[1503972] debugger doesn't debug first instruction on exception
[1069071] div al, byte ptr [ds:0x7c18] fails to execute
[1800080] Wrong "BX_MAX_SMP_THREADS_SUPPORTED" assertion
-------------------------------------------------------------------------
| |||||
| Bochs v2.3.6 Sources | history | 24/12/07 | PC (DOS/Windows/Linux) | Linux | edit/admin |
|---|---|---|---|---|---|
Changes in 2.3.6 (December 24, 2007):
Brief summary :
+ More than 25% emulation speedup vs Bochs 2.3.5 release!
- Thanks to Darek Mihocka (http://www.emulators.com)
for providing patches and ideas that made the
speedup possible!
+ Up to 40% speedup vs Bochs 2.3.5 release with trace cache optimization!
- Lots of bugfixes in CPU emulation
- Bochs benchmarking support
- Added emulation of Intel SSE4.2 instruction set
Detailed change log :
- CPU
- Added emulation of SSE4.2 instruction set, to enable use
--enable-sse=4 --enable-sse-extension configure options
to enable POPCNT instruction only use configure option
--enable-popcnt
- Implemented MTRR emulation, to enable use --enable-mtrr configure
option. MTRRs is enabled by default when cpu-level >= 6.
- Implemented experimental MONITOR/MWAIT support including optimized
MWAIT CPU state and hardware monitoring of physical address range,
to enable use --enable-monitor-mwait configure option.
- Removed hostasm optimizations, after Bochs rebenchmarking it was found
that the feature bringing no speedup or even sometimes slows down
emulation!
- Merged trace cache optimization patch, the trace cache optimization
is enabled by default when configure with --enable-all-optimizations
option, to disable trace cache optimization configure with
--disable-trace-cache
- Many minor bugfixes in CPU emulation (both ia32 and x86-64)
- Updated CPU instrumentation callbacks
- Bochs Internal Debugger and Disassembler
- Many fixes in Bochs internal debugger and disassembler, some debugger
interfaces significantly changed due transition to the param tree
architecture
- Added support for restoring of the CPU state from external file
directly from Bochs debugger
- Configure and compile
- Renamed configure option --enable-4meg-pages to --enable-large-pages.
The option enables page size extensions (PSE) which refers to 2M pages
as well.
- Removed --enable-save-restore configure option, save/restore feature
changed to be one of the basic Bochs features and compiled by default
for all configurations.
- Added new Bochs benchmark mode. To run Bochs in benchmark mode execute
it with new command line option 'bochs -benchmark time'. The emulation
will be automatically stopped after 'time' millions of emulation
cycles executed.
- Another very useful option for benchmarking of Bochs could be enabled
using new 'print_timestamps' directive from .bochsrc:
print_timestamps: enable=1
- Added --enable-show-ips option to all configuration scripts used to
build release binaries, so all future releases will enjoy IPS display.
- Enable alignment check in the CPU and #AC exception by default for
--cpu-level >= 4 (like in real hardware)
- SF patches applied
[1857149] Define some IPL values by Sebastian
[1850183] Get memory access mode in BX_INSTR_LIN_READ by Lluis Vilanova
[1841421] pic: keep slave_pic.INT and master_pic.IRQ_in bit 2 in sync by Russ Cox
[1841420] give segment numbers in exception logs by Russ Cox
[1801696] Allow Intel builds on Mac OS X
[1830658] Fix >32GB disk banner by Samuel Thibault
[1813314] Move #define IPL_* and typedef ipl_entry by Sebastian
[1809001] Save PnP Option ROM Product Name string in IPL Boot Table by Sebastian
[1821242] Fix for #1801285, Niclist.exe broken by Sebastian
[1819567] Code warning cleanup
[1816162] Update comment on bios_printf() by Sebastian
[1811139] Trivial Fix when BX_PCIBIOS and BX_ROMBIOS32 not defined by Myles Watson
[1811190] Improve HD recognition and CD boot by Myles Watson
[1811860] Implement %X in bios_printf by Sebastian
[1809649] printf %lx %ld %lu by Myles Watson
[1809651] move BX_SUPPORT_FLOPPY by Myles Watson
[1809652] dpte and Int13DPT fixes by Myles Watson
[1809669] clip cylinders to 16383 in hard drive by Myles Watson
[1799903] Build BIOS on amd64 by Robert Millan
[1799877] Fix for parallel build (make -j2) by Robert Millan
- these S.F. bugs were closed
[1837354] website bug: View the Source link broken
[1801268] Reset from real mode no longer working
[1843250] Using forward slashes gives invalid filename
[1823446] BIOS bug, local APIC #0 not detected
[1801285] Niclist.exe broken
[1364472] breakpoints sometimes don't work
[994451] breakpoint bug
[1801295] NSIS installer vs Windows Notepad
[1715328] Unreal mode quirk
[1503972] debugger doesn't debug first instruction on exception
[1069071] div al, byte ptr [ds:0x7c18] fails to execute
[1800080] Wrong "BX_MAX_SMP_THREADS_SUPPORTED" assertion
-------------------------------------------------------------------------
| |||||
| Bochs v2.3.6 | history | 24/12/07 | PC (DOS/Windows/Linux) | Win32 | edit/admin |
|---|---|---|---|---|---|
Changes in 2.3.6 (December 24, 2007):
Brief summary :
+ More than 25% emulation speedup vs Bochs 2.3.5 release!
- Thanks to Darek Mihocka (http://www.emulators.com)
for providing patches and ideas that made the
speedup possible!
+ Up to 40% speedup vs Bochs 2.3.5 release with trace cache optimization!
- Lots of bugfixes in CPU emulation
- Bochs benchmarking support
- Added emulation of Intel SSE4.2 instruction set
Detailed change log :
- CPU
- Added emulation of SSE4.2 instruction set, to enable use
--enable-sse=4 --enable-sse-extension configure options
to enable POPCNT instruction only use configure option
--enable-popcnt
- Implemented MTRR emulation, to enable use --enable-mtrr configure
option. MTRRs is enabled by default when cpu-level >= 6.
- Implemented experimental MONITOR/MWAIT support including optimized
MWAIT CPU state and hardware monitoring of physical address range,
to enable use --enable-monitor-mwait configure option.
- Removed hostasm optimizations, after Bochs rebenchmarking it was found
that the feature bringing no speedup or even sometimes slows down
emulation!
- Merged trace cache optimization patch, the trace cache optimization
is enabled by default when configure with --enable-all-optimizations
option, to disable trace cache optimization configure with
--disable-trace-cache
- Many minor bugfixes in CPU emulation (both ia32 and x86-64)
- Updated CPU instrumentation callbacks
- Bochs Internal Debugger and Disassembler
- Many fixes in Bochs internal debugger and disassembler, some debugger
interfaces significantly changed due transition to the param tree
architecture
- Added support for restoring of the CPU state from external file
directly from Bochs debugger
- Configure and compile
- Renamed configure option --enable-4meg-pages to --enable-large-pages.
The option enables page size extensions (PSE) which refers to 2M pages
as well.
- Removed --enable-save-restore configure option, save/restore feature
changed to be one of the basic Bochs features and compiled by default
for all configurations.
- Added new Bochs benchmark mode. To run Bochs in benchmark mode execute
it with new command line option 'bochs -benchmark time'. The emulation
will be automatically stopped after 'time' millions of emulation
cycles executed.
- Another very useful option for benchmarking of Bochs could be enabled
using new 'print_timestamps' directive from .bochsrc:
print_timestamps: enable=1
- Added --enable-show-ips option to all configuration scripts used to
build release binaries, so all future releases will enjoy IPS display.
- Enable alignment check in the CPU and #AC exception by default for
--cpu-level >= 4 (like in real hardware)
- SF patches applied
[1491207] Trace Cache Speedup patch by Stanislav
[1857149] Define some IPL values by Sebastian
[1850183] Get memory access mode in BX_INSTR_LIN_READ by Lluis Vilanova
[1841421] pic: keep slave_pic.INT and master_pic.IRQ_in bit 2 in sync by Russ Cox
[1841420] give segment numbers in exception logs by Russ Cox
[1801696] Allow Intel builds on Mac OS X
[1830658] Fix >32GB disk banner by Samuel Thibault
[1813314] Move #define IPL_* and typedef ipl_entry by Sebastian
[1809001] Save PnP Option ROM Product Name string in IPL Boot Table by Sebastian
[1821242] Fix for #1801285, Niclist.exe broken by Sebastian
[1819567] Code warning cleanup
[1816162] Update comment on bios_printf() by Sebastian
[1811139] Trivial Fix when BX_PCIBIOS and BX_ROMBIOS32 not defined by Myles Watson
[1811190] Improve HD recognition and CD boot by Myles Watson
[1811860] Implement %X in bios_printf by Sebastian
[1809649] printf %lx %ld %lu by Myles Watson
[1809651] move BX_SUPPORT_FLOPPY by Myles Watson
[1809652] dpte and Int13DPT fixes by Myles Watson
[1809669] clip cylinders to 16383 in hard drive by Myles Watson
[1799903] Build BIOS on amd64 by Robert Millan
[1799877] Fix for parallel build (make -j2) by Robert Millan
- these S.F. bugs were closed
[1837354] website bug: View the Source link broken
[1801268] Reset from real mode no longer working
[1843250] Using forward slashes gives invalid filename
[1823446] BIOS bug, local APIC #0 not detected
[1801285] Niclist.exe broken
[1364472] breakpoints sometimes don't work
[994451] breakpoint bug
[1801295] NSIS installer vs Windows Notepad
[1715328] Unreal mode quirk
[1503972] debugger doesn't debug first instruction on exception
[1069071] div al, byte ptr [ds:0x7c18] fails to execute
[1800080] Wrong "BX_MAX_SMP_THREADS_SUPPORTED" assertion
- these S.F. feature requests were implemented
[1662687] Download for Win32-exe with x64 Mode and debugging
[604221] Debugger command: query lin->phys mapping
| |||||
| Bochs v2.3.6 | history | 24/12/07 | PC (DOS/Windows/Linux) | Linux (i586) | edit/admin |
|---|---|---|---|---|---|
Changes in 2.3.6 (December 24, 2007):
Brief summary :
+ More than 25% emulation speedup vs Bochs 2.3.5 release!
- Thanks to Darek Mihocka (http://www.emulators.com)
for providing patches and ideas that made the
speedup possible!
+ Up to 40% speedup vs Bochs 2.3.5 release with trace cache optimization!
- Lots of bugfixes in CPU emulation
- Bochs benchmarking support
- Added emulation of Intel SSE4.2 instruction set
Detailed change log :
- CPU
- Added emulation of SSE4.2 instruction set, to enable use
--enable-sse=4 --enable-sse-extension configure options
to enable POPCNT instruction only use configure option
--enable-popcnt
- Implemented MTRR emulation, to enable use --enable-mtrr configure
option. MTRRs is enabled by default when cpu-level >= 6.
- Implemented experimental MONITOR/MWAIT support including optimized
MWAIT CPU state and hardware monitoring of physical address range,
to enable use --enable-monitor-mwait configure option.
- Removed hostasm optimizations, after Bochs rebenchmarking it was found
that the feature bringing no speedup or even sometimes slows down
emulation!
- Merged trace cache optimization patch, the trace cache optimization
is enabled by default when configure with --enable-all-optimizations
option, to disable trace cache optimization configure with
--disable-trace-cache
- Many minor bugfixes in CPU emulation (both ia32 and x86-64)
- Updated CPU instrumentation callbacks
- Bochs Internal Debugger and Disassembler
- Many fixes in Bochs internal debugger and disassembler, some debugger
interfaces significantly changed due transition to the param tree
architecture
- Added support for restoring of the CPU state from external file
directly from Bochs debugger
- Configure and compile
- Renamed configure option --enable-4meg-pages to --enable-large-pages.
The option enables page size extensions (PSE) which refers to 2M pages
as well.
- Removed --enable-save-restore configure option, save/restore feature
changed to be one of the basic Bochs features and compiled by default
for all configurations.
- Added new Bochs benchmark mode. To run Bochs in benchmark mode execute
it with new command line option 'bochs -benchmark time'. The emulation
will be automatically stopped after 'time' millions of emulation
cycles executed.
- Another very useful option for benchmarking of Bochs could be enabled
using new 'print_timestamps' directive from .bochsrc:
print_timestamps: enable=1
- Added --enable-show-ips option to all configuration scripts used to
build release binaries, so all future releases will enjoy IPS display.
- Enable alignment check in the CPU and #AC exception by default for
--cpu-level >= 4 (like in real hardware)
- SF patches applied
[1857149] Define some IPL values by Sebastian
[1850183] Get memory access mode in BX_INSTR_LIN_READ by Lluis Vilanova
[1841421] pic: keep slave_pic.INT and master_pic.IRQ_in bit 2 in sync by Russ Cox
[1841420] give segment numbers in exception logs by Russ Cox
[1801696] Allow Intel builds on Mac OS X
[1830658] Fix >32GB disk banner by Samuel Thibault
[1813314] Move #define IPL_* and typedef ipl_entry by Sebastian
[1809001] Save PnP Option ROM Product Name string in IPL Boot Table by Sebastian
[1821242] Fix for #1801285, Niclist.exe broken by Sebastian
[1819567] Code warning cleanup
[1816162] Update comment on bios_printf() by Sebastian
[1811139] Trivial Fix when BX_PCIBIOS and BX_ROMBIOS32 not defined by Myles Watson
[1811190] Improve HD recognition and CD boot by Myles Watson
[1811860] Implement %X in bios_printf by Sebastian
[1809649] printf %lx %ld %lu by Myles Watson
[1809651] move BX_SUPPORT_FLOPPY by Myles Watson
[1809652] dpte and Int13DPT fixes by Myles Watson
[1809669] clip cylinders to 16383 in hard drive by Myles Watson
[1799903] Build BIOS on amd64 by Robert Millan
[1799877] Fix for parallel build (make -j2) by Robert Millan
- these S.F. bugs were closed
[1837354] website bug: View the Source link broken
[1801268] Reset from real mode no longer working
[1843250] Using forward slashes gives invalid filename
[1823446] BIOS bug, local APIC #0 not detected
[1801285] Niclist.exe broken
[1364472] breakpoints sometimes don't work
[994451] breakpoint bug
[1801295] NSIS installer vs Windows Notepad
[1715328] Unreal mode quirk
[1503972] debugger doesn't debug first instruction on exception
[1069071] div al, byte ptr [ds:0x7c18] fails to execute
[1800080] Wrong "BX_MAX_SMP_THREADS_SUPPORTED" assertion
-------------------------------------------------------------------------
| |||||
| ScummVM Snapshot | history | 22/12/07 | ScummVM | iPhone / iPod touch | edit/admin |
|---|---|---|---|---|---|
Snapshot release. | |||||
| Atari800 v1.2 Sources | history | 22/12/07 | Atari 5200 | GP2X | edit/admin |
|---|---|---|---|---|---|
1.2 Some fixes for dpad modded F100s and F200s | |||||
| Atari800 v1.2 | history | 22/12/07 | Atari 5200 | GP2X | edit/admin |
|---|---|---|---|---|---|
1.2 Some fixes for dpad modded F100s and F200s | |||||
| SixtyForce v0.9.2 | history | 21/12/07 | Nintendo 64 | Mac OS X 10.2 | edit/admin |
|---|---|---|---|---|---|
No description. | |||||
| Breem v1.01 Sources | history | 21/12/07 | Arcades (Various) | - | edit/admin |
|---|---|---|---|---|---|
No description. | |||||
| Breem v1.01 | history | 21/12/07 | Arcades (Various) | Win32 | edit/admin |
|---|---|---|---|---|---|
No description. | |||||
| gpSP Test v8.7 | history | 20/12/07 | Game Boy Advance | PSP | edit/admin |
|---|---|---|---|---|---|
Japanese characters. See readme_kai_jp.html. | |||||
| Xe v2.13.2 | history | 19/12/07 | Multiple Systems | Win32 | edit/admin |
|---|---|---|---|---|---|
No description. | |||||
| Xe v2.13.2 | history | 19/12/07 | Multiple Systems | Linux (x86_64) | edit/admin |
|---|---|---|---|---|---|
No description. | |||||
| Xe v2.13.2 | history | 19/12/07 | Multiple Systems | Linux (x86) | edit/admin |
|---|---|---|---|---|---|
No description. | |||||
| Xe v2.13.2 | history | 19/12/07 | Multiple Systems | Linux (PPC64) | edit/admin |
|---|---|---|---|---|---|
No description. | |||||
| WolfMAME v0.122 Diff Sources | history | 19/12/07 | Arcades (Various) | - | edit/admin |
|---|---|---|---|---|---|
New in 0.122 ------------ - 64-bit compatibility and speed fixes, submitted by Skito. | |||||
| WolfMAME v0.122 | history | 19/12/07 | Arcades (Various) | Win32 | edit/admin |
|---|---|---|---|---|---|
New in 0.122 ------------ - 64-bit compatibility and speed fixes, submitted by Skito. | |||||
| Input viewer for MAME v1.2 Sources (0.122) | history | 19/12/07 | Arcades (Various) | - | edit/admin |
|---|---|---|---|---|---|
New in v1.2 ----------- - Bits of code moved and changed to accomodate MAME 0.114. All code is now in the MAME core. | |||||
| StellaGC Unknown Version | history | 18/12/07 | Atari 2600 | GameCube/Wii | edit/admin |
|---|---|---|---|---|---|
Introduction: -------------- This project is based on the atari 2600 opensource emulator called stella. You can find the original sources on its sourceforge page: http://sourceforge.net/project/showfiles.php?group_id=41847 This version uses the same sources than the original, there are only some changes on the button mapping, in order to use with the gamecube gamepad. It uses gc-linux to run on a gamecube/wii, and the SDL libraries for this system. It will boot using the ARAM filesystem method You can find the latest version of this project on its official forum here: www.nacionarcade.net | |||||
| No$GBA v2.6 | history | 18/12/07 | Game Boy Advance | Win32 | edit/admin |
|---|---|---|---|---|---|
18 December 2007 - version 2.6 - nds/3d: soft-renderer: uses fast linear color/texture interpolation when w1=w2 - nds/3d: soft-renderer: supports perspective-correct texture (eg. eragon/demo) - nds/3d: soft-renderer: supports perspective-correct rgb color interpolation - nds/3d: soft-renderer: picks correct vertex/color/attributes on 1dot polygons - nds/3d: soft-renderer: prevents polys at existing/possible x1=256 (off-screen) - nds/3d: soft-renderer: allows bigger than possible rear-depth (clubhouse dart) - nds/3d/debug: vram viewer correctly shows swap buffers as 1st command in tree - nds/3d/help: added note on situations where lower/right edges are excluded - nds/3d/help: anti-aliasing doesn't work with (opaque) lines and wire-frames - nds/3d/help: anti-aliasing isn't used on edge-marked polys/lines/wire-frames - nds/3d/help: swap_buffers parameters are applied on the FOLLOWING gxcommands - nds/3d/help: swap_buffers does NOT copy re-ports (disp3dcnt/toon_table/etc) - nds/3d: soft-renderer: supports w-buffering (games with reversed z working) - nds/3d/help: confirmed guessed texture slot locations for rear-plane bitmaps - nds/3d: soft-renderer: allows dots on lower/right clip-boundary (off-viewport) - nds/3d: soft-renderer: prevents polys at y1=192 or y1=negative (off-screen) - nds/3d: soft-renderer: handles faulty viewports (exceeding 192 scanlines) - nds/3d: re-renders old frame on master changes (disp3dcnt or port 330h..3BFh) - nds/3d: soft-renderer: discards correct vertex of invalid twisted | |||||
| No$GBA v2.6 | history | 18/12/07 | Game Boy Advance | DOS | edit/admin |
|---|---|---|---|---|---|
18 December 2007 - version 2.6 - nds/3d: soft-renderer: uses fast linear color/texture interpolation when w1=w2 - nds/3d: soft-renderer: supports perspective-correct texture (eg. eragon/demo) - nds/3d: soft-renderer: supports perspective-correct rgb color interpolation - nds/3d: soft-renderer: picks correct vertex/color/attributes on 1dot polygons - nds/3d: soft-renderer: prevents polys at existing/possible x1=256 (off-screen) - nds/3d: soft-renderer: allows bigger than possible rear-depth (clubhouse dart) - nds/3d/debug: vram viewer correctly shows swap buffers as 1st command in tree - nds/3d/help: added note on situations where lower/right edges are excluded - nds/3d/help: anti-aliasing doesn't work with (opaque) lines and wire-frames - nds/3d/help: anti-aliasing isn't used on edge-marked polys/lines/wire-frames - nds/3d/help: swap_buffers parameters are applied on the FOLLOWING gxcommands - nds/3d/help: swap_buffers does NOT copy re-ports (disp3dcnt/toon_table/etc) - nds/3d: soft-renderer: supports w-buffering (games with reversed z working) - nds/3d/help: confirmed guessed texture slot locations for rear-plane bitmaps - nds/3d: soft-renderer: allows dots on lower/right clip-boundary (off-viewport) - nds/3d: soft-renderer: prevents polys at y1=192 or y1=negative (off-screen) - nds/3d: soft-renderer: handles faulty viewports (exceeding 192 scanlines) - nds/3d: re-renders old frame on master changes (disp3dcnt or port 330h..3BFh) - nds/3d: soft-renderer: discards correct vertex of invalid twisted | |||||
| EP128EMU v2.0.5 Sources | history | 18/12/07 | Enterprise Computer | Platform-Independent | edit/admin |
|---|---|---|---|---|---|
Changes in version 2.0.5
------------------------
* changed the debugger window layout so that there is a larger window
with only two tabs; also more information is displayed, and the
mouse wheel can be used for scrolling the disassembly and memory
dump views
* implemented Lua scripting in the debugger; this makes it possible to
write complex rules for breakpoints, but can have other uses as
well, since the script can read and write memory, I/O ports, and CPU
registers, in addition to having access to the standard Lua library
functions
* added a simple monitor to the debugger; the supported commands
include assemble, disassemble, trace, memory and I/O port dump and
modify, printing and changing CPU registers, memory compare, copy,
fill, search, load and save, and more (use ? to print the list of
available commands, or ? N for help on command N)
* improved the audio quality of AVI recording, at the expense of
making it somewhat slower
* added new command line option for selecting the GUI style and colors
* a few minor bug fixes and improvements
| |||||
| EP128EMU v2.0.5 | history | 18/12/07 | Enterprise Computer | Windows | edit/admin |
|---|---|---|---|---|---|
Changes in version 2.0.5
------------------------
* changed the debugger window layout so that there is a larger window
with only two tabs; also more information is displayed, and the
mouse wheel can be used for scrolling the disassembly and memory
dump views
* implemented Lua scripting in the debugger; this makes it possible to
write complex rules for breakpoints, but can have other uses as
well, since the script can read and write memory, I/O ports, and CPU
registers, in addition to having access to the standard Lua library
functions
* added a simple monitor to the debugger; the supported commands
include assemble, disassemble, trace, memory and I/O port dump and
modify, printing and changing CPU registers, memory compare, copy,
fill, search, load and save, and more (use ? to print the list of
available commands, or ? N for help on command N)
* improved the audio quality of AVI recording, at the expense of
making it somewhat slower
* added new command line option for selecting the GUI style and colors
* a few minor bug fixes and improvements
| |||||
| EP128EMU v2.0.5 | history | 18/12/07 | Enterprise Computer | Linux (x86_64) | edit/admin |
|---|---|---|---|---|---|
Changes in version 2.0.5
------------------------
* changed the debugger window layout so that there is a larger window
with only two tabs; also more information is displayed, and the
mouse wheel can be used for scrolling the disassembly and memory
dump views
* implemented Lua scripting in the debugger; this makes it possible to
write complex rules for breakpoints, but can have other uses as
well, since the script can read and write memory, I/O ports, and CPU
registers, in addition to having access to the standard Lua library
functions
* added a simple monitor to the debugger; the supported commands
include assemble, disassemble, trace, memory and I/O port dump and
modify, printing and changing CPU registers, memory compare, copy,
fill, search, load and save, and more (use ? to print the list of
available commands, or ? N for help on command N)
* improved the audio quality of AVI recording, at the expense of
making it somewhat slower
* added new command line option for selecting the GUI style and colors
* a few minor bug fixes and improvements
| |||||
| EP128EMU v2.0.5 | history | 18/12/07 | Enterprise Computer | Linux (i686) | edit/admin |
|---|---|---|---|---|---|
Changes in version 2.0.5
------------------------
* changed the debugger window layout so that there is a larger window
with only two tabs; also more information is displayed, and the
mouse wheel can be used for scrolling the disassembly and memory
dump views
* implemented Lua scripting in the debugger; this makes it possible to
write complex rules for breakpoints, but can have other uses as
well, since the script can read and write memory, I/O ports, and CPU
registers, in addition to having access to the standard Lua library
functions
* added a simple monitor to the debugger; the supported commands
include assemble, disassemble, trace, memory and I/O port dump and
modify, printing and changing CPU registers, memory compare, copy,
fill, search, load and save, and more (use ? to print the list of
available commands, or ? N for help on command N)
* improved the audio quality of AVI recording, at the expense of
making it somewhat slower
* added new command line option for selecting the GUI style and colors
* a few minor bug fixes and improvements
| |||||
| Uae4allgp2x v0.8.0 beta Sources | history | 17/12/07 | Amiga | GP2X | edit/admin |
|---|---|---|---|---|---|
New 0.8.0 beta version based on 0.7.2a sources (Notaz release) Changes/Bug fixes/Updates - now it's possible to put uae folder in any directory (before uae4all crashed further the third subdirectory) - no more problems with long name file and no limit for number of files in the rom folder - changed browse system file for the roms dir: now it's quick with plenty of rom files too. Besides Up/Down (keeping pushed to move on), there are Left/RIght to jump 16 files and L/R shoulder to jump 32 files - improved user GUI code (W.I.P.) and reduced menu font (thanks to Eraso) - improved mouse speed - improved user GUI navigation (buttons repeat) - added "Save General configuration" and "Save configuration for current game" - added "Save Script for current game": it makes a script file to launch a specific game directly (using GMenu2X or default GP2X menu). If it used during emulation (having enabled it in the "More Options" menu), it makes automatically an icon taking a screenshot from the current game (32x32 px) - added Eject option for all drives - added X button to go back to the main menu (such as START/HOME) - added everything new option for the command line - now emulator remembers last selected device input (mouse, joystick, or keyboard). For more comfort, default device is mouse. - default games navigation folder is now "roms" - compiled with "profiling" trick (thanks to notaz: http://www.gp32x.com/board/index.php?showtopic=28490&hl=gcc%20dynamic%20profiling&st=15) - added new menu "More Options" with the following settings: - Video Mode (moved from main menu): to choose between PAL and NTSC video mode (it needs to reset the emulation) - Autosave (moved from main menu): it allows in-game saves - Status ln (moved from main mnu): shows fps and drives status - Memory Chip Size: it's possible to choose between 512KB and 1MB RAM chip (it needs to reset the emulation) - Number of drives: it's possible to choose from 1 up to 4 drives. It needs to reset emulation to take effect. IMPORTANT! To insert adf disks into each drive (in Filemanager section), the buttons are: B for DF0:, Y for DF1:, A for DF2:, X for DF3: - Use Autofire: helpful in some shooter. If it's enabled, you can switch on/off during emulation with Y or stick click - Enable Screenshot: when enabled, it's possibile take a screenshot with Y (it works only if joystick device is selected). Images are saved with progressive name (shot0.png, shot1.png, etc.) in "screenshots" folder (png format) - Enable scripts: when enabled, you can make a script file during emulation pushing Y (it works only if joystick device is selected) - Skip intro: when enabled, skip the uae4all splash screen - Kickstart: you can choose between 1.3, 2.0 and 3.1 kickstart version. To take effect it needs to reset the emulation. Moreover, the kickstart roms must be put into "kickstarts" dir and called "kick13.rom", "kick20.rom", "kick31.rom". If there aren't during the uae boot, the emulator will search "kick.rom" in the main folder - Enable HW scaling: it's useful to be visibile the whole screen for some games such as Project X, T-Racer, All Terrain Racing, Tearaway Thomas, GemX, Benefactor, etc. - Joystick config: besides the standard controls, it's possibile to use X for UP direction and B to fire (and viceversa) Noldor (elfonol@gmail.com) | |||||
| Uae4allgp2x v0.8.0 beta | history | 17/12/07 | Amiga | GP2X | edit/admin |
|---|---|---|---|---|---|
New 0.8.0 beta version based on 0.7.2a sources (Notaz release) Changes/Bug fixes/Updates - now it's possible to put uae folder in any directory (before uae4all crashed further the third subdirectory) - no more problems with long name file and no limit for number of files in the rom folder - changed browse system file for the roms dir: now it's quick with plenty of rom files too. Besides Up/Down (keeping pushed to move on), there are Left/RIght to jump 16 files and L/R shoulder to jump 32 files - improved user GUI code (W.I.P.) and reduced menu font (thanks to Eraso) - improved mouse speed - improved user GUI navigation (buttons repeat) - added "Save General configuration" and "Save configuration for current game" - added "Save Script for current game": it makes a script file to launch a specific game directly (using GMenu2X or default GP2X menu). If it used during emulation (having enabled it in the "More Options" menu), it makes automatically an icon taking a screenshot from the current game (32x32 px) - added Eject option for all drives - added X button to go back to the main menu (such as START/HOME) - added everything new option for the command line - now emulator remembers last selected device input (mouse, joystick, or keyboard). For more comfort, default device is mouse. - default games navigation folder is now "roms" - compiled with "profiling" trick (thanks to notaz: http://www.gp32x.com/board/index.php?showtopic=28490&hl=gcc%20dynamic%20profiling&st=15) - added new menu "More Options" with the following settings: - Video Mode (moved from main menu): to choose between PAL and NTSC video mode (it needs to reset the emulation) - Autosave (moved from main menu): it allows in-game saves - Status ln (moved from main mnu): shows fps and drives status - Memory Chip Size: it's possible to choose between 512KB and 1MB RAM chip (it needs to reset the emulation) - Number of drives: it's possible to choose from 1 up to 4 drives. It needs to reset emulation to take effect. IMPORTANT! To insert adf disks into each drive (in Filemanager section), the buttons are: B for DF0:, Y for DF1:, A for DF2:, X for DF3: - Use Autofire: helpful in some shooter. If it's enabled, you can switch on/off during emulation with Y or stick click - Enable Screenshot: when enabled, it's possibile take a screenshot with Y (it works only if joystick device is selected). Images are saved with progressive name (shot0.png, shot1.png, etc.) in "screenshots" folder (png format) - Enable scripts: when enabled, you can make a script file during emulation pushing Y (it works only if joystick device is selected) - Skip intro: when enabled, skip the uae4all splash screen - Kickstart: you can choose between 1.3, 2.0 and 3.1 kickstart version. To take effect it needs to reset the emulation. Moreover, the kickstart roms must be put into "kickstarts" dir and called "kick13.rom", "kick20.rom", "kick31.rom". If there aren't during the uae boot, the emulator will search "kick.rom" in the main folder - Enable HW scaling: it's useful to be visibile the whole screen for some games such as Project X, T-Racer, All Terrain Racing, Tearaway Thomas, GemX, Benefactor, etc. - Joystick config: besides the standard controls, it's possibile to use X for UP direction and B to fire (and viceversa) Noldor (elfonol@gmail.com) | |||||
| JOYCE v2.2.0 Sources | history | 17/12/07 | Amstrad PCW | Unix | edit/admin |
|---|---|---|---|---|---|
Since v2.1.0 * A bug in the Z80 emulation which caused Starglider to hang has been corrected. * The PCKEY utility (in JOYCE) did not work. It has been repaired. * Initial support for compiling under MacOS X has been added. * The ability to present a folder on the host computer as a PCW drive, without any additional PCW software. This is still a very new experimental feature use it with caution! * Native LOGO support has been corrected and should now work. * Native GSX support has been restored, based on original Digital Research source code. * Various bug�xes in the �oppy drive emulation. * JOYCE doesn't hang if Trivial Pursuit is run with the emulated CPS8256 interface attached. * JOYCE now emulates several joystick models. * The code has been updated to compile without modi�cation on systems with GCC 3.x and SDL 1.2.6. * A bug has been �xed in the creation of new .DSK �les. * Garbled text in the boot screen has been �xed. * The utility .DSKs provided actually contain all the �les they should. * Windows GDI printing was printing at a third of the correct size; this has been corrected. * Help text corrected if you press F1 on the boot screen. * TheWindows version now works if there are no printers set up on the system. | |||||
| PicoDrive v1.35 Sources | history | 16/12/07 | Genesis / Sega CD / 32X | GP2X | edit/admin |
|---|---|---|---|---|---|
No port-specific description. | |||||
| blueMSX v2.7.1 Full | history | 15/12/07 | MSX | Win32 | edit/admin |
|---|---|---|---|---|---|
No description. | |||||
| Ootake v1.30 Zip | history | 14/12/07 | TurboGrafx-16 / PC Engine | Win32 | edit/admin |
|---|---|---|---|---|---|
2007/12/14 1.30 released
- The processing part of "CPU(HuC6280)" and "BG drawing" were sped up. I
think that processing lightened in some measure of a personal computer
environment so not fast.
- Operation speed & timing of CPU has been elaborately adjusted. At "Mugen
Senshi Valis" of the game over scene, the problem that the screen had
occasionally freezed was solved. At "Power Sports (World Sports
Competition)" of the news scene, The disorder of one frame was solved.
I think the operation timing have approached a real machine in other
software, too.
- "Mute PSG Channel 1"-"Mute PSG Channel 6" was added to "Volume" menu. When
"Output WAV file", use it when you want to mute a specific sound (shot
sound and jump sound, etc.).
- In "File->Setting of Output WAV->Start at the Next Tune" menu function, at
the tune to which the sampling sound is multiused, The problem that it was
not occasionally recognized to have moved to the following tune was
corrected.
- The CD-ROM access processing part has been improved. When resetting it
with "SELECT+RUN" button while accessing CD-ROM, the problem that had been
occasionally freezed was solved.
- Processing that decided drawing beginning line was brought close to a real
machine. In "Mizubaku Daibouken (Liquid Kids)" , when the thunder item was
taken, the width of the shake of the screen was brought close to a real
machine. At "Dragon Ball Z" of the opening demo, the problem that the
screen has fallen into disorder was solved.
- In "Downtown Nekketsu Monogatari", when playing with a fast CD-ROM drive
environment, the problem that ADPCM voice of the elder sister in the
bookstore became interrupted occasionally was solved.
- In "Nekketsu Koukou Soccer Hen", the problem that the character display
had occasionally received in the status display part was solved.
- Additionally, a detailed part has been improved and corrected.
| |||||
| Ootake v1.30 Exe | history | 14/12/07 | TurboGrafx-16 / PC Engine | Win32 | edit/admin |
|---|---|---|---|---|---|
2007/12/14 1.30 released
- The processing part of "CPU(HuC6280)" and "BG drawing" were sped up. I
think that processing lightened in some measure of a personal computer
environment so not fast.
- Operation speed & timing of CPU has been elaborately adjusted. At "Mugen
Senshi Valis" of the game over scene, the problem that the screen had
occasionally freezed was solved. At "Power Sports (World Sports
Competition)" of the news scene, The disorder of one frame was solved.
I think the operation timing have approached a real machine in other
software, too.
- "Mute PSG Channel 1"-"Mute PSG Channel 6" was added to "Volume" menu. When
"Output WAV file", use it when you want to mute a specific sound (shot
sound and jump sound, etc.).
- In "File->Setting of Output WAV->Start at the Next Tune" menu function, at
the tune to which the sampling sound is multiused, The problem that it was
not occasionally recognized to have moved to the following tune was
corrected.
- The CD-ROM access processing part has been improved. When resetting it
with "SELECT+RUN" button while accessing CD-ROM, the problem that had been
occasionally freezed was solved.
- Processing that decided drawing beginning line was brought close to a real
machine. In "Mizubaku Daibouken (Liquid Kids)" , when the thunder item was
taken, the width of the shake of the screen was brought close to a real
machine. At "Dragon Ball Z" of the opening demo, the problem that the
screen has fallen into disorder was solved.
- In "Downtown Nekketsu Monogatari", when playing with a fast CD-ROM drive
environment, the problem that ADPCM voice of the elder sister in the
bookstore became interrupted occasionally was solved.
- In "Nekketsu Koukou Soccer Hen", the problem that the character display
had occasionally received in the status display part was solved.
- Additionally, a detailed part has been improved and corrected.
| |||||
| PSPUAE v0.63 BE | history | 13/12/07 | Amiga | PSP Slim | edit/admin |
|---|---|---|---|---|---|
V0.63 BE - FOL, GnoStiC, cmf update - Removed alot of un-needed code, to gain usable memory (GnoStiC and cmf) - Optimized code to gain speed (GnoStiC) - Added alot of defines to gain speed (FOL and GnoStiC) - Added define to allow 10.5MB of memory, not limited to 6MB anymore (FOL and cmf) - Changed the delay and latency on sound to gain speed (FOL) - Changed PSPUAE cpu cycle unit to 1, gave stable speed increase (FOL) - Removed 0 from Auto Frame Skip, pointless as it slows emu down when hitting 0 (FOL) - Removed Interpol code as it was broken since 0.60, removing this gave speed increase (GnoStiC) - Fixed memory selection, now only valid amiga memory configs are selectable (cmf) - Fixed Crash, where if no Backdrop was present PSPUAE would crash PSP (FOL and cmf) - Fixed Interrupts setting in sound, as it was still produing sound (FOL and GnoStiC) - Added AutoZoom check to PSPUAE reset command, so each reset will turn off AutoZoom. This stops the crash with certain configs, when AutoZoom was on. Simply Press and hold L & R Trigger and SELECT after reset to turn it back on (FOL) - Removed support for E / X-Loader and Tiff exploits as it was causing crash in Custom Firmware's. A seperate E / X-loader tiff version is released seperately (FOL) | |||||
| DCMO5 v11.0 Sources | history | 12/12/07 | Thomson MO-5 | Win32 | edit/admin |
|---|---|---|---|---|---|
No description. | |||||
| DCMO5 v11.0 | history | 12/12/07 | Thomson MO-5 | Win32 | edit/admin |
|---|---|---|---|---|---|
No description. | |||||
| TGEmu v0.3.3 | history | 11/12/07 | TurboGrafx-16 / PC Engine | Mac OS | edit/admin |
|---|---|---|---|---|---|
No description. | |||||
| Power PC Engine v0.4b1 | history | 11/12/07 | TurboGrafx-16 / PC Engine | Mac OS 7 or 8 + Appearance Manager | edit/admin |
|---|---|---|---|---|---|
No description. | |||||
| OpenMSX v0.6.3 | history | 11/12/07 | MSX | Mac OS Universal | edit/admin |
|---|---|---|---|---|---|
openMSX 0.6.3 (2007-12-09) -------------------------- This release contains several new features and improvements related to sound. All sound chips are emulated at their native frequency and resampled using advanced resampling techniques to the desired output frequency (typically 44.1 kHz). The advanced resamplers improve the sound quality a lot, because they are free of aliasing distortions. There are three resamplers you can choose from: "fast", which produces approximately the same results as previous openMSX releases, "blip", which produces better sound and is still quite fast and "hq", which produces the best sound but takes a lot of CPU power. Since the quality difference between "blip" and "hq" is very small and the speed difference quite large, "blip" is the recommended resampler and the new default. Many thanks to Blargg, the author of Blip_Buffer, not only for the code but also for explaining the principles behind it. More sound related improvements include stereo balance settings for each sound chip and the ability to record individual channels of sound chips. For PSG we even introduced some sound effects: vibrato and detune can be enabled to get a fatter sound. Try this in Penguin Adventure! Thanks to the blueMSX Team, we were able to quickly bring some new features: emulation of the VLM5030, the sample chip used in the unreleased Konami game Keyboard Master and emulation of the synthesis part of the Yamaha SFG-05 sound module (keyboard and MIDI support is still missing). Also on the non-sound department, the code of the blueMSX Team enabled us to add some new features: Gouda SCSI, MEGA-SCSI, ESE RAM, ESE SCC and WAVE SCSI. Note that the SCSI emulation is still experimental, so make sure you don't use it to store data of which you don't have recent backups. Last but not least: a lock-up bug was removed from the Windows version, which could occur on dual core and hyperthreading CPU's. New or improved emulator features: - SDLGL-PP renderer (OpenGL 2.0) can now do RGBTriplet scaling in hardware. - Several resampling algorithms now available: hq, blip and fast; the first two eliminate aliasing. - Channels of sound chips can be individually recorded and muted. - Sound chips now have a stereo balance setting instead of a mode (left, right, mono). Because of this, the <sounddevice>_mode settings have been replaced by <sounddevice>_balance settings. - PSG sound effects: vibrato and detune. You can use the new "psg_profile" command to select known good combinations, or experiment wiht the PSG_vibrato_percent, PSG_vibrato_frequency, PSG_detune_percent and PSG_detune_frequency settings directly. Thanks to Wolf for the idea and his feedback on experiments. - Several small optimizations, mostly in SDLGL-PP renderer and CPU emulation. MSX device support: - Partial support for Yamaha SFG-05 (only the YM2151, no keyboard and MIDI). - Support for the VLM5030 in Konami's Keyboard Master. - Improved accuracy in SCC emulation. - Support for ESE devices: MEGA SCSI, ESE RAM, ESE SCC, WAVE-SCSI. - Support for Gouda/Novaxis SCSI. - Support for password cartridge. - Support for the Super Lode Runner mapper. - Real support for the Halnote mapper. Thanks to the blueMSX team. Build system, packaging, documentation: - Added support for building a statically linked executable on Windows. - Added support for building a backwards compatible executable on Mac OS X 10.5 (Leopard). Thanks to BouKiCHi. - Added support for DESTDIR, which should help packagers. | |||||
| Magic Engine v1.0.0 PR10.3 | history | 11/12/07 | TurboGrafx-16 / PC Engine | Mac OS | edit/admin |
|---|---|---|---|---|---|
No description. | |||||
| LinApple v1.1beta Sources | history | 10/12/07 | Apple II | Linux | edit/admin |
|---|---|---|---|---|---|
Changes: ++ 1. Opening of compressed .gz files - in read-only mode. ++ 2. Super quick load-save states (CTRL+0..9 - quick load state, CTRL+SHIFT+0..9 - quick save it) in current states directory. ++ 3. Add Mockingboard (but not Phasor??) support, without speech, as I could take it. But Mockingboard works! You may test it in such games as Berzap! (you need to switch Mockingboard on after pressing Ctrl+C in the game), in Willy Byte in the Digital Dimensions, in Pitfall II(tm), in UltimaIV and few others. ++ 4. VideoBenchmark added! Run `linapple -b' to see benchmark running and its result in console. ++ 5. Parallel Printer file name can be set in linapple.conf (default was Printer.txt in working directory) | |||||
| OpenMSX v0.6.3 Sources | history | 09/12/07 | MSX | - | edit/admin |
|---|---|---|---|---|---|
openMSX 0.6.3 (2007-12-09) -------------------------- This release contains several new features and improvements related to sound. All sound chips are emulated at their native frequency and resampled using advanced resampling techniques to the desired output frequency (typically 44.1 kHz). The advanced resamplers improve the sound quality a lot, because they are free of aliasing distortions. There are three resamplers you can choose from: "fast", which produces approximately the same results as previous openMSX releases, "blip", which produces better sound and is still quite fast and "hq", which produces the best sound but takes a lot of CPU power. Since the quality difference between "blip" and "hq" is very small and the speed difference quite large, "blip" is the recommended resampler and the new default. Many thanks to Blargg, the author of Blip_Buffer, not only for the code but also for explaining the principles behind it. More sound related improvements include stereo balance settings for each sound chip and the ability to record individual channels of sound chips. For PSG we even introduced some sound effects: vibrato and detune can be enabled to get a fatter sound. Try this in Penguin Adventure! Thanks to the blueMSX Team, we were able to quickly bring some new features: emulation of the VLM5030, the sample chip used in the unreleased Konami game Keyboard Master and emulation of the synthesis part of the Yamaha SFG-05 sound module (keyboard and MIDI support is still missing). Also on the non-sound department, the code of the blueMSX Team enabled us to add some new features: Gouda SCSI, MEGA-SCSI, ESE RAM, ESE SCC and WAVE SCSI. Note that the SCSI emulation is still experimental, so make sure you don't use it to store data of which you don't have recent backups. Last but not least: a lock-up bug was removed from the Windows version, which could occur on dual core and hyperthreading CPU's. New or improved emulator features: - SDLGL-PP renderer (OpenGL 2.0) can now do RGBTriplet scaling in hardware. - Several resampling algorithms now available: hq, blip and fast; the first two eliminate aliasing. - Channels of sound chips can be individually recorded and muted. - Sound chips now have a stereo balance setting instead of a mode (left, right, mono). Because of this, the <sounddevice>_mode settings have been replaced by <sounddevice>_balance settings. - PSG sound effects: vibrato and detune. You can use the new "psg_profile" command to select known good combinations, or experiment wiht the PSG_vibrato_percent, PSG_vibrato_frequency, PSG_detune_percent and PSG_detune_frequency settings directly. Thanks to Wolf for the idea and his feedback on experiments. - Several small optimizations, mostly in SDLGL-PP renderer and CPU emulation. MSX device support: - Partial support for Yamaha SFG-05 (only the YM2151, no keyboard and MIDI). - Support for the VLM5030 in Konami's Keyboard Master. - Improved accuracy in SCC emulation. - Support for ESE devices: MEGA SCSI, ESE RAM, ESE SCC, WAVE-SCSI. - Support for Gouda/Novaxis SCSI. - Support for password cartridge. - Support for the Super Lode Runner mapper. - Real support for the Halnote mapper. Thanks to the blueMSX team. Build system, packaging, documentation: - Added support for building a statically linked executable on Windows. - Added support for building a backwards compatible executable on Mac OS X 10.5 (Leopard). Thanks to BouKiCHi. - Added support for DESTDIR, which should help packagers. | |||||
| OpenMSX v0.6.3 | history | 09/12/07 | MSX | Win32 | edit/admin |
|---|---|---|---|---|---|
openMSX 0.6.3 (2007-12-09) -------------------------- This release contains several new features and improvements related to sound. All sound chips are emulated at their native frequency and resampled using advanced resampling techniques to the desired output frequency (typically 44.1 kHz). The advanced resamplers improve the sound quality a lot, because they are free of aliasing distortions. There are three resamplers you can choose from: "fast", which produces approximately the same results as previous openMSX releases, "blip", which produces better sound and is still quite fast and "hq", which produces the best sound but takes a lot of CPU power. Since the quality difference between "blip" and "hq" is very small and the speed difference quite large, "blip" is the recommended resampler and the new default. Many thanks to Blargg, the author of Blip_Buffer, not only for the code but also for explaining the principles behind it. More sound related improvements include stereo balance settings for each sound chip and the ability to record individual channels of sound chips. For PSG we even introduced some sound effects: vibrato and detune can be enabled to get a fatter sound. Try this in Penguin Adventure! Thanks to the blueMSX Team, we were able to quickly bring some new features: emulation of the VLM5030, the sample chip used in the unreleased Konami game Keyboard Master and emulation of the synthesis part of the Yamaha SFG-05 sound module (keyboard and MIDI support is still missing). Also on the non-sound department, the code of the blueMSX Team enabled us to add some new features: Gouda SCSI, MEGA-SCSI, ESE RAM, ESE SCC and WAVE SCSI. Note that the SCSI emulation is still experimental, so make sure you don't use it to store data of which you don't have recent backups. Last but not least: a lock-up bug was removed from the Windows version, which could occur on dual core and hyperthreading CPU's. New or improved emulator features: - SDLGL-PP renderer (OpenGL 2.0) can now do RGBTriplet scaling in hardware. - Several resampling algorithms now available: hq, blip and fast; the first two eliminate aliasing. - Channels of sound chips can be individually recorded and muted. - Sound chips now have a stereo balance setting instead of a mode (left, right, mono). Because of this, the <sounddevice>_mode settings have been replaced by <sounddevice>_balance settings. - PSG sound effects: vibrato and detune. You can use the new "psg_profile" command to select known good combinations, or experiment wiht the PSG_vibrato_percent, PSG_vibrato_frequency, PSG_detune_percent and PSG_detune_frequency settings directly. Thanks to Wolf for the idea and his feedback on experiments. - Several small optimizations, mostly in SDLGL-PP renderer and CPU emulation. MSX device support: - Partial support for Yamaha SFG-05 (only the YM2151, no keyboard and MIDI). - Support for the VLM5030 in Konami's Keyboard Master. - Improved accuracy in SCC emulation. - Support for ESE devices: MEGA SCSI, ESE RAM, ESE SCC, WAVE-SCSI. - Support for Gouda/Novaxis SCSI. - Support for password cartridge. - Support for the Super Lode Runner mapper. - Real support for the Halnote mapper. Thanks to the blueMSX team. Build system, packaging, documentation: - Added support for building a statically linked executable on Windows. - Added support for building a backwards compatible executable on Mac OS X 10.5 (Leopard). Thanks to BouKiCHi. - Added support for DESTDIR, which should help packagers. | |||||
| GP2X-TI99 v1.0.1 Sources | history | 09/12/07 | TI-99 | GP2X | edit/admin |
|---|---|---|---|---|---|
1.0.1 - Intial release | |||||
| GP2X-TI99 v1.0.1 | history | 09/12/07 | TI-99 | GP2X | edit/admin |
|---|---|---|---|---|---|
1.0.1 - Intial release | |||||
| PSPTI99 v1.0.2 Sources | history | 08/12/07 | TI-99 | PSP | edit/admin |
|---|---|---|---|---|---|
1.0.2 - Add save state feature ! - Display and save thumbnail images for each save state - Disable speech system (make the emulator to freeze) - Bug fix in the render function (dark screen) | |||||
| PSPTI99 v1.0.2 | history | 08/12/07 | TI-99 | PSP 3.x | edit/admin |
|---|---|---|---|---|---|
1.0.2 - Add save state feature ! - Display and save thumbnail images for each save state - Disable speech system (make the emulator to freeze) - Bug fix in the render function (dark screen) | |||||
| PSPTI99 v1.0.2 | history | 08/12/07 | TI-99 | PSP 1.50 | edit/admin |
|---|---|---|---|---|---|
1.0.2 - Add save state feature ! - Display and save thumbnail images for each save state - Disable speech system (make the emulator to freeze) - Bug fix in the render function (dark screen) | |||||
| FBA Shuffle Build 08.12.2007 | history | 08/12/07 | CPS 1/2/3 | Win32 (Unicode) | edit/admin |
|---|---|---|---|---|---|
- fixed IPS description. - add drivers in seta2. [OopsWare] Wakakusamonogatari Mahjong Yonshimai (Japan) Kosodate Quiz My Angel (Japan) Kosodate Quiz My Angel 2 (Japan) <<-- black screen Puzzle De Bowling (Japan) Penguin Brothers (Japan) - updated romsets to match MAME 0.121u3. | |||||
| Classic99 v3.12 | history | 08/12/07 | TI-99 | Win32 | edit/admin |
|---|---|---|---|---|---|
8 December 07
-Fixed odd parity bit handling in ab,sb,cb,ldcr,stcr,movb,socb,szcb
-removed filename restrictions on ; [ ] + = -- these are legal under Windows and ';' is common on TI
-Fixed debug dialog memory/disassembly after AMS fixes
-Substantial improvement to performance of debug dialog
-Fixed the Breakpoint remove button (previously did not remove breakpoints)
-Fixed debug dialog display of VDP registers (potential crash)
-----------------------------------------------
-TODO: Fix debug dialog (not enough interactivity)
-TODO: Fix 99/4 support (works fine if it's the first system loaded! You can select it, quit Classic99,
then start it again to see 99/4 running.)
-TODO: ship a loaded classic99.ini with all the carts and my compatibility notes,
but make it only load the cart into the menu if the files exist!
-TODO: Add disk management dialog/menu GUI
-TODO: Add user cartridge manager (started)
-TODO: Rewrite file system to buffer files and include disk image support. (Covers the following)
-TODO: Files are unfortunately opened/closed many times per access (to be fixed)
-TODO: STATUS is probably returning the wrong or incomplete information on program files (verify on real TI)
-TODO: EOF detection is hacky and won't work if reading multiple files at once
-TODO: add 'update' support to the file system so that the Assembler works
-TODO: Still chasing a problem with ARC303 writing bad compressed files
-TODO: add an About the TI page to the program (a pic and description)
-TODO: make the AVI recording record the correct buffer - be it the base or filtered. (make
sure to stop recording if filtering is changed mid-stream, due to buffer size change).
-TODO: Add support for PIO (LPT) and RS232 (COM) access, possibly including low level
-TODO: Fix the P-Code card emulation
-TODO: Fix multiple scanning of joysticks (scan on timer tick?)
-TODO: Verify speed of real TI by measuring with the 9901
-TODO: Implement cassette ports on sound card? (would require precise timing!)
-TODO: add an option to see the full width in TV mode
| |||||
| Ootake v1.29 Zip | history | 07/12/07 | TurboGrafx-16 / PC Engine | Win32 | edit/admin |
|---|---|---|---|---|---|
2007/12/07 1.29 released
- "Output WAV File" menu was added to "File" menu.
The recording starts when this menu is executed. Afterwards, when paused
("Esc" key or mouse click), the recording ends. And "setting and function
to record beautifully" was put, too.
- If the "hes file (PCE sound file)" is opened, when the tune is selected
with I-button or II-button, the no sound time of 0.5 seconds is inserted.
(possible to release it by "File->Setting of Output WAV" menu)
- "3Quarters" (volume of 3/4) was added to "Volume" menu.
- In "Lodoss Tou Senki II", at the scene of "After the last boss", the
problem that the upper part of the screen had flickered was solved.
- When "Youkai Douchuuki" was started, the multi-tap was removed
automatically.
- At the opening title of "Chou Aniki", the problem that the logo shook
occasionally was solved.
- A detailed part of RAM access of CPU (zero page access) was brought close
to a real machine. (Information from PC2E author Mr.Ki)
- Additionally, a detailed part has been improved and corrected.
| |||||
| Ootake v1.29 Exe | history | 07/12/07 | TurboGrafx-16 / PC Engine | Win32 | edit/admin |
|---|---|---|---|---|---|
2007/12/07 1.29 released
- "Output WAV File" menu was added to "File" menu.
The recording starts when this menu is executed. Afterwards, when paused
("Esc" key or mouse click), the recording ends. And "setting and function
to record beautifully" was put, too.
- If the "hes file (PCE sound file)" is opened, when the tune is selected
with I-button or II-button, the no sound time of 0.5 seconds is inserted.
(possible to release it by "File->Setting of Output WAV" menu)
- "3Quarters" (volume of 3/4) was added to "Volume" menu.
- In "Lodoss Tou Senki II", at the scene of "After the last boss", the
problem that the upper part of the screen had flickered was solved.
- When "Youkai Douchuuki" was started, the multi-tap was removed
automatically.
- At the opening title of "Chou Aniki", the problem that the logo shook
occasionally was solved.
- A detailed part of RAM access of CPU (zero page access) was brought close
to a real machine. (Information from PC2E author Mr.Ki)
- Additionally, a detailed part has been improved and corrected.
| |||||
| HP Calculator Emulator hp15c v1.0.6 | history | 07/12/07 | HP Calculators | iPhone / iPod touch | edit/admin |
|---|---|---|---|---|---|
No description. | |||||
| HP Calculator Emulator hp11c v1.0.4 | history | 07/12/07 | HP Calculators | iPhone / iPod touch | edit/admin |
|---|---|---|---|---|---|
No description. | |||||
| FBZX v1.10 Sources | history | 07/12/07 | Sinclair Spectrum/QL | Linux | edit/admin |
|---|---|---|---|---|---|
No description. | |||||
| GCSX Sources | history | 06/12/07 | Playstation | GameCube/Wii | edit/admin |
|---|---|---|---|---|---|
GCSX Based on my port of pcsx on PSP . You need add your own DVD files sytem and GX suff . i cant finish this port because i've no time no but i've already port all plugin . PAD , CD , GPU SOFT VIDEO and SPU NULL For GC . i've fixed the memory Swap too but i've never worked before on Big Endian CPU for Converting 32Bit memory to 64Bit . so maybe you need to fixe something for the memory check PsxMem.h and PsxMen.c , on PsxCommon.h you have already include for GC i've already test it the Psx Hardware work . now if you have time play with this source. for the GPU i've added the swap fonction from the pcsx for mac GPU source you need just add you update fonction in GcDraw.c in Dobufferswap() . all loading fonction are on misc.c . Good luck Guys if you need any help contact me via PM on Dcemu.co.uk forum or Wiidsgen.com . Yoshihiro | |||||
| vBagX v1.12 Trial | history | 04/12/07 | Game Boy Advance | UIQ 3 | edit/admin |
|---|---|---|---|---|---|
No description. | |||||
| vBagX Trial v1.12 | history | 04/12/07 | Game Boy Advance | Nokia s60/N-Gage | edit/admin |
|---|---|---|---|---|---|
No description. | |||||
| PearPC redscorp v0.5pre Build 200712204 | history | 04/12/07 | Macintosh | Win32 | edit/admin |
|---|---|---|---|---|---|
* bufix release. | |||||
| FBA Shuffle Build 04.12.2007 | history | 04/12/07 | CPS 1/2/3 | Win32 (Unicode) | edit/admin |
|---|---|---|---|---|---|
- added new driver Guardians / Denjin Makai II. [OopsWare] | |||||
| PearPC redscorp v0.5pre Build 20071203 | history | 03/12/07 | Macintosh | Win32 | edit/admin |
|---|---|---|---|---|---|
* quad IDE (as previous) + key combinations handling improved. | |||||
| MSXAdvance v0.3 | history | 03/12/07 | MSX | Gameboy Advance | edit/admin |
|---|---|---|---|---|---|
MSXAdvance V0.3 -------------------------------------------------------------------------------- This is a MSX1 emulator for the GBA. It was just a quick and dirty hack from Cologne. Features: A lot of games can actually be played. Missing: Not all keys are mapped to the GBA. Correct sprite collision and overflow. Screen mode 3. Savestates. Bugs: Screen mode 1 is not correct. The sound sucks. Probably a lot more. V0.3 - 2007-12-03 (FluBBa) Added 64kB of RAM instead of 32kB. Fixed initialization of horizontal position of keyboard. Fixed initializing of all CPU regs on reset. Fixed pushing and poping of AF register (BC Quest for Tires II). Optimised some of the SBC instructions. Optimised DAA opcode. Optimised one of the SRA opcodes. Optimised tile rendering. V0.2 - 2006-04-30 (FluBBa) Added a virtual keyboard. Added better keymapping. Added SCC sound emulation. Added 32kB RAM instead of 16kB. Fixed Multiboot transfer. Fixed blending when used as plugin. Better update timing in PAL mode. Better game mapper detection. V0.1 - 2006-03-30 (FluBBa) Initial release. V0.0 - 2006-03-07 (FluBBa) Started Coding. | |||||
| LisaEm v1.2.6 Sources | history | 03/12/07 | Apple Lisa | - | edit/admin |
|---|---|---|---|---|---|
--- 1.2.6 Released on
2007.12.03 - fixed win32 rawbitmap issues, this should speed up the display
quite a bit. Linux rawbitmaps don't work yet, just show a blank
white display.
2007.12.01 - fixed bugs on skinless on OS X. Issue with wxBitmap, it needed
to be filled in before using. Some update to wxWidgets changed
the default from the default being white, to an alpha background
causing the whole display to fail to update at all since the
data inside the wxBitmap was invisible.
- bug report - libexpat was accidentally turned on in the OS X
version of LisaEm, this is not needed by LisaEm's use of
wxWidgets, it will be removed via --without-expat in
wxWidgets' configure script.
| |||||
| LisaEm v1.2.6 | history | 03/12/07 | Apple Lisa | Win32 | edit/admin |
|---|---|---|---|---|---|
--- 1.2.6 Released on
2007.12.03 - fixed win32 rawbitmap issues, this should speed up the display
quite a bit. Linux rawbitmaps don't work yet, just show a blank
white display.
2007.12.01 - fixed bugs on skinless on OS X. Issue with wxBitmap, it needed
to be filled in before using. Some update to wxWidgets changed
the default from the default being white, to an alpha background
causing the whole display to fail to update at all since the
data inside the wxBitmap was invisible.
- bug report - libexpat was accidentally turned on in the OS X
version of LisaEm, this is not needed by LisaEm's use of
wxWidgets, it will be removed via --without-expat in
wxWidgets' configure script.
| |||||
| LisaEm v1.2.6 | history | 03/12/07 | Apple Lisa | Mac OS X (Universal) | edit/admin |
|---|---|---|---|---|---|
--- 1.2.6 Released on
2007.12.03 - fixed win32 rawbitmap issues, this should speed up the display
quite a bit. Linux rawbitmaps don't work yet, just show a blank
white display.
2007.12.01 - fixed bugs on skinless on OS X. Issue with wxBitmap, it needed
to be filled in before using. Some update to wxWidgets changed
the default from the default being white, to an alpha background
causing the whole display to fail to update at all since the
data inside the wxBitmap was invisible.
- bug report - libexpat was accidentally turned on in the OS X
version of LisaEm, this is not needed by LisaEm's use of
wxWidgets, it will be removed via --without-expat in
wxWidgets' configure script.
| |||||
Video
| Battle Circuit - Doctor Saturn | history | 15/12/07 | CPS 1/2/3 | PC (DOS/Windows) (Host) | edit |
|---|
| CPS3 Emulator on PC | history | 22/12/07 | CPS 1/2/3 | PC (DOS/Windows) (Host) | edit |
|---|
| Captain Storm | history | 11/12/07 | CPS 1/2/3 | PC (DOS/Windows) (Host) | edit |
|---|
| Cps3 emulator Trailer | history | 15/12/07 | CPS 1/2/3 | PC (DOS/Windows) (Host) | edit |
|---|
| Day of the Dragons (RotD Combo Video) | history | 19/12/07 | Neo Geo | PC (DOS/Windows) (Host) | edit |
|---|
| GpSPhone | history | 03/12/07 | Game Boy Advance | Digital Phones (Host) | edit |
|---|
| GpSPhone - Sonic | history | 07/12/07 | Game Boy Advance | Digital Phones (Host) | edit |
|---|
| GpSPhone - Street Fighter II Turbo | history | 01/12/07 | Game Boy Advance | Digital Phones (Host) | edit |
|---|
| Kaillera Marvel Vs Capcom - TempesT Vs Combo Kyo (1 of 2) | history | 24/12/07 | CPS 1/2/3 | PC (DOS/Windows) (Host) | edit |
|---|
| Kaillera Marvel Vs Capcom - TempesT Vs Combo Kyo (2 of 2) | history | 24/12/07 | CPS 1/2/3 | PC (DOS/Windows) (Host) | edit |
|---|
| Little less conversation - an SNK tribute | history | 19/12/07 | Neo Geo | PC (DOS/Windows) (Host) | edit |
|---|
| Mi Maquina Recreativa con Mame y Frontend Mala 2 | history | 11/12/07 | Arcades (Various) | Other Machines (Host) | edit |
|---|
| NGP DS Emulation RACE!DS | history | 14/12/07 | Neo Geo Pocket | Nintendo DS (Host) | edit |
|---|
| Never Scared (KoF 2K Combo Movie) | history | 19/12/07 | CPS 1/2/3 | PC (DOS/Windows) (Host) | edit |
|---|
| Random Emulated Games (messed up version) | history | 27/12/07 | CPS 1/2/3 | PC (DOS/Windows) (Host) | edit |
|---|
| SFIII Third Strike Z-Trainer | history | 05/12/07 | CPS 1/2/3 | PC (DOS/Windows) (Host) | edit |
|---|
| SFIII Third Strike Z-Trainer - | history | 07/12/07 | CPS 1/2/3 | PC (DOS/Windows) (Host) | edit |
|---|
Documents
| Kawaks v1.59 faq.txt | history | 31/12/07 | CPS 1/2/3 | PC (DOS/Windows) (Host) | edit |
|---|
| Kawaks v1.59 whatsnew.txt | history | 31/12/07 | CPS 1/2/3 | PC (DOS/Windows) (Host) | edit |
|---|
| Ootake v1.29 Homepage.html | history | 07/12/07 | TurboGrafx-16 / PC Engine | PC (DOS/Windows) (Host) | edit |
|---|
| Ootake v1.29 Manual-E.txt | history | 07/12/07 | TurboGrafx-16 / PC Engine | PC (DOS/Windows) (Host) | edit |
|---|
| Ootake v1.29 Manual-J.txt | history | 07/12/07 | TurboGrafx-16 / PC Engine | PC (DOS/Windows) (Host) | edit |
|---|
| Ootake v1.29 Readme.txt | history | 07/12/07 | TurboGrafx-16 / PC Engine | PC (DOS/Windows) (Host) | edit |
|---|
| Ootake v1.30 Homepage.html | history | 14/12/07 | TurboGrafx-16 / PC Engine | PC (DOS/Windows) (Host) | edit |
|---|
| Ootake v1.30 Manual-E.txt | history | 14/12/07 | TurboGrafx-16 / PC Engine | PC (DOS/Windows) (Host) | edit |
|---|
| Ootake v1.30 Manual-J.txt | history | 14/12/07 | TurboGrafx-16 / PC Engine | PC (DOS/Windows) (Host) | edit |
|---|
| Ootake v1.30 Readme.txt | history | 14/12/07 | TurboGrafx-16 / PC Engine | PC (DOS/Windows) (Host) | edit |
|---|
| Ootake v1.31 Homepage.html | history | 25/12/07 | TurboGrafx-16 / PC Engine | PC (DOS/Windows) (Host) | edit |
|---|
| Ootake v1.31 Manual-E.txt | history | 25/12/07 | TurboGrafx-16 / PC Engine | PC (DOS/Windows) (Host) | edit |
|---|
| Ootake v1.31 Manual-J.txt | history | 25/12/07 | TurboGrafx-16 / PC Engine | PC (DOS/Windows) (Host) | edit |
|---|
| Ootake v1.31 Readme.txt | history | 25/12/07 | TurboGrafx-16 / PC Engine | PC (DOS/Windows) (Host) | edit |
|---|
| Ootake v1.32 Homepage.html | history | 28/12/07 | TurboGrafx-16 / PC Engine | PC (DOS/Windows) (Host) | edit |
|---|
| Ootake v1.32 Manual-E.txt | history | 28/12/07 | TurboGrafx-16 / PC Engine | PC (DOS/Windows) (Host) | edit |
|---|
| Ootake v1.32 Manual-J.txt | history | 28/12/07 | TurboGrafx-16 / PC Engine | PC (DOS/Windows) (Host) | edit |
|---|
| Ootake v1.32 Readme.txt | history | 28/12/07 | TurboGrafx-16 / PC Engine | PC (DOS/Windows) (Host) | edit |
|---|